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| FSubsurfaceTilePassVS::FParameters | GetSubsurfaceTileParameters (const FScreenPassTextureViewport &TileViewport, const FSubsurfaceTiles &InTile, FSubsurfaceTiles::ETileType TileType) |
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| | IMPLEMENT_GLOBAL_SHADER (FClearUAVBuildIndirectDispatchBufferCS, "/Engine/Private/PostprocessSubsurfaceTile.usf", "BuildIndirectDispatchArgsCS", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FClearUAVCS, "/Engine/Private/PostprocessSubsurfaceTile.usf", "ClearUAV", SF_Compute) |
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| void | AddConditionalClearBlackUAVPass (FRDGBuilder &GraphBuilder, FRDGEventName &&Name, FRDGTextureRef Texture, const FScreenPassTextureViewport &ScreenPassViewport, FRDGBufferRef ConditionBuffer, uint32 Offset) |
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| | IMPLEMENT_GLOBAL_SHADER (FSubsurfaceTilePassVS, "/Engine/Private/PostProcessSubsurfaceTile.usf", "MainVS", SF_Vertex) |
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| | IMPLEMENT_GLOBAL_SHADER (FSubsurfaceTileFallbackScreenPassVS, "/Engine/Private/PostProcessSubsurfaceTile.usf", "SubsurfaceTileFallbackScreenPassVS", SF_Vertex) |
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| const TCHAR * | ToString (FSubsurfaceTiles::ETileType Type) |
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| | IMPLEMENT_GLOBAL_SHADER (FSSSTileCategorisationMarkCS, "/Engine/Private/PostProcessSubsurfaceTile.usf", "SSSTileCategorisationMarkCS", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FSSSTileClassificationBuildListsCS, "/Engine/Private/PostProcessSubsurfaceTile.usf", "SSSTileClassificationBuildListsCS", SF_Compute) |
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| | IMPLEMENT_GLOBAL_SHADER (FSubsurfaceTileBuildIndirectDispatchArgsCS, "/Engine/Private/PostprocessSubsurfaceTile.usf", "SubsurfaceTileBuildIndirectDispatchArgsCS", SF_Compute) |
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| FVector4f | GetSubsurfaceParams (const FViewInfo &View) |
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| FSubsurfaceTiles | ClassifySSSTiles (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FSceneTextures &SceneTextures, const FScreenPassTextureViewportParameters SceneViewportParameters, const FScreenPassTextureViewportParameters SubsurfaceViewportParameters, const bool IsHalfRes) |
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