#include <ScreenPass.h>
◆ FScreenPassTextureViewport() [1/8]
| FScreenPassTextureViewport::FScreenPassTextureViewport |
( |
| ) |
|
|
default |
◆ FScreenPassTextureViewport() [2/8]
| FScreenPassTextureViewport::FScreenPassTextureViewport |
( |
FIntRect |
InRect | ) |
|
|
inlineexplicit |
◆ FScreenPassTextureViewport() [3/8]
◆ FScreenPassTextureViewport() [4/8]
◆ FScreenPassTextureViewport() [5/8]
| FScreenPassTextureViewport::FScreenPassTextureViewport |
( |
FRDGTextureRef |
InTexture | ) |
|
|
inlineexplicit |
◆ FScreenPassTextureViewport() [6/8]
| FScreenPassTextureViewport::FScreenPassTextureViewport |
( |
FIntPoint |
InExtent | ) |
|
|
inlineexplicit |
◆ FScreenPassTextureViewport() [7/8]
| FScreenPassTextureViewport::FScreenPassTextureViewport |
( |
FIntPoint |
InExtent, |
|
|
FIntRect |
InRect |
|
) |
| |
|
inline |
◆ FScreenPassTextureViewport() [8/8]
◆ GetRectToExtentRatio()
| FVector2D FScreenPassTextureViewport::GetRectToExtentRatio |
( |
| ) |
const |
|
inline |
◆ IsEmpty()
| bool FScreenPassTextureViewport::IsEmpty |
( |
| ) |
const |
|
inline |
◆ IsFullscreen()
| bool FScreenPassTextureViewport::IsFullscreen |
( |
| ) |
const |
|
inline |
◆ operator!=()
◆ operator==()
◆ Extent
◆ Rect
| FIntRect FScreenPassTextureViewport::Rect |
The documentation for this class was generated from the following files: