UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FScreenPassTextureViewport Class Reference

#include <ScreenPass.h>

Public Member Functions

 FScreenPassTextureViewport ()=default
 
 FScreenPassTextureViewport (FIntRect InRect)
 
 FScreenPassTextureViewport (FScreenPassTexture InTexture)
 
 FScreenPassTextureViewport (FScreenPassTextureSlice InTexture)
 
 FScreenPassTextureViewport (FRDGTextureRef InTexture)
 
 FScreenPassTextureViewport (FIntPoint InExtent)
 
 FScreenPassTextureViewport (FIntPoint InExtent, FIntRect InRect)
 
 FScreenPassTextureViewport (FRDGTextureRef InTexture, FIntRect InRect)
 
bool operator== (const FScreenPassTextureViewport &Other) const
 
bool operator!= (const FScreenPassTextureViewport &Other) const
 
bool IsEmpty () const
 
bool IsFullscreen () const
 
FVector2D GetRectToExtentRatio () const
 

Public Attributes

FIntPoint Extent = FIntPoint::ZeroValue
 
FIntRect Rect
 

Constructor & Destructor Documentation

◆ FScreenPassTextureViewport() [1/8]

FScreenPassTextureViewport::FScreenPassTextureViewport ( )
default

◆ FScreenPassTextureViewport() [2/8]

FScreenPassTextureViewport::FScreenPassTextureViewport ( FIntRect  InRect)
inlineexplicit

◆ FScreenPassTextureViewport() [3/8]

FScreenPassTextureViewport::FScreenPassTextureViewport ( FScreenPassTexture  InTexture)
inlineexplicit

◆ FScreenPassTextureViewport() [4/8]

FScreenPassTextureViewport::FScreenPassTextureViewport ( FScreenPassTextureSlice  InTexture)
inlineexplicit

◆ FScreenPassTextureViewport() [5/8]

FScreenPassTextureViewport::FScreenPassTextureViewport ( FRDGTextureRef  InTexture)
inlineexplicit

◆ FScreenPassTextureViewport() [6/8]

FScreenPassTextureViewport::FScreenPassTextureViewport ( FIntPoint  InExtent)
inlineexplicit

◆ FScreenPassTextureViewport() [7/8]

FScreenPassTextureViewport::FScreenPassTextureViewport ( FIntPoint  InExtent,
FIntRect  InRect 
)
inline

◆ FScreenPassTextureViewport() [8/8]

FScreenPassTextureViewport::FScreenPassTextureViewport ( FRDGTextureRef  InTexture,
FIntRect  InRect 
)
inline

Member Function Documentation

◆ GetRectToExtentRatio()

FVector2D FScreenPassTextureViewport::GetRectToExtentRatio ( ) const
inline

◆ IsEmpty()

bool FScreenPassTextureViewport::IsEmpty ( ) const
inline

◆ IsFullscreen()

bool FScreenPassTextureViewport::IsFullscreen ( ) const
inline

◆ operator!=()

bool FScreenPassTextureViewport::operator!= ( const FScreenPassTextureViewport Other) const
inline

◆ operator==()

bool FScreenPassTextureViewport::operator== ( const FScreenPassTextureViewport Other) const
inline

Member Data Documentation

◆ Extent

FIntPoint FScreenPassTextureViewport::Extent = FIntPoint::ZeroValue

◆ Rect

FIntRect FScreenPassTextureViewport::Rect

The documentation for this class was generated from the following files: