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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <RenderGraphEvent.h>
Public Member Functions | |
| FRDGEventName ()=default | |
| RENDERCORE_API | FRDGEventName (const TCHAR *EventFormat,...) |
| RENDERCORE_API | FRDGEventName (int32 NonVariadic, const TCHAR *EventName) |
| FRDGEventName (const FRDGEventName &Other)=default | |
| FRDGEventName & | operator= (const FRDGEventName &Other)=default |
| RENDERCORE_API const TCHAR * | GetTCHAR () const |
| bool | HasFormattedString () const |
Stores a GPU event name for the render graph. Draw events can be compiled out entirely from a release build for performance.
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default |
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explicit |
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default |
| const TCHAR * FRDGEventName::GetTCHAR | ( | ) | const |
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inline |
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default |