UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGEventName Class Referencefinal

#include <RenderGraphEvent.h>

Public Member Functions

 FRDGEventName ()=default
 
RENDERCORE_API FRDGEventName (const TCHAR *EventFormat,...)
 
RENDERCORE_API FRDGEventName (int32 NonVariadic, const TCHAR *EventName)
 
 FRDGEventName (const FRDGEventName &Other)=default
 
FRDGEventNameoperator= (const FRDGEventName &Other)=default
 
RENDERCORE_API const TCHARGetTCHAR () const
 
bool HasFormattedString () const
 

Detailed Description

Stores a GPU event name for the render graph. Draw events can be compiled out entirely from a release build for performance.

Constructor & Destructor Documentation

◆ FRDGEventName() [1/4]

FRDGEventName::FRDGEventName ( )
default

◆ FRDGEventName() [2/4]

FRDGEventName::FRDGEventName ( const TCHAR EventFormat,
  ... 
)
explicit

◆ FRDGEventName() [3/4]

FRDGEventName::FRDGEventName ( int32  NonVariadic,
const TCHAR EventName 
)

◆ FRDGEventName() [4/4]

FRDGEventName::FRDGEventName ( const FRDGEventName Other)
default

Member Function Documentation

◆ GetTCHAR()

const TCHAR * FRDGEventName::GetTCHAR ( ) const

◆ HasFormattedString()

bool FRDGEventName::HasFormattedString ( ) const
inline

◆ operator=()

FRDGEventName & FRDGEventName::operator= ( const FRDGEventName Other)
default

The documentation for this class was generated from the following files: