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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "VolumetricFog.h"#include "RendererPrivate.h"#include "ScenePrivate.h"#include "SceneUtils.h"#include "LightFunctionRendering.h"#include "LightRendering.h"#include "PostProcess/SceneFilterRendering.h"#include "PostProcess/PostProcessing.h"#include "PipelineStateCache.h"#include "ShadowRendering.h"Classes | |
| class | FVolumetricFogLightFunctionPS |
Functions | |
| FAutoConsoleVariableRef | CVarVolumetricFogLightFunctionSupersampleScale (TEXT("r.VolumetricFog.LightFunction.DirectionalLightSupersampleScale"), GVolumetricFogLightFunctionDirectionalLightSupersampleScale, TEXT("Scales the slice depth distribution."), ECVF_Scalability|ECVF_RenderThreadSafe) |
| IMPLEMENT_MATERIAL_SHADER_TYPE (, FVolumetricFogLightFunctionPS, TEXT("/Engine/Private/VolumetricFogLightFunction.usf"), TEXT("Main"), SF_Pixel) | |
Variables | |
| float | GVolumetricFogLightFunctionDirectionalLightSupersampleScale = 2.0f |
| int | GVolumetricFogLightFunction |
| FAutoConsoleVariableRef CVarVolumetricFogLightFunctionSupersampleScale | ( | TEXT("r.VolumetricFog.LightFunction.DirectionalLightSupersampleScale") | , |
| GVolumetricFogLightFunctionDirectionalLightSupersampleScale | , | ||
| TEXT("Scales the slice depth distribution.") | , | ||
| ECVF_Scalability| | ECVF_RenderThreadSafe | ||
| ) |
| IMPLEMENT_MATERIAL_SHADER_TYPE | ( | FVolumetricFogLightFunctionPS | , |
| TEXT("/Engine/Private/VolumetricFogLightFunction.usf") | , | ||
| TEXT("Main") | , | ||
| SF_Pixel | |||
| ) |
|
extern |
| float GVolumetricFogLightFunctionDirectionalLightSupersampleScale = 2.0f |