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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "MobileDistortionPass.h"#include "DataDrivenShaderPlatformInfo.h"#include "TranslucentRendering.h"#include "DynamicPrimitiveDrawing.h"#include "PostProcess/PostProcessing.h"#include "PostProcess/SceneFilterRendering.h"#include "PipelineStateCache.h"#include "ScenePrivate.h"#include "DistortionRendering.h"Classes | |
| class | FMobileDistortionMergePS |
Functions | |
| IMPLEMENT_STATIC_UNIFORM_BUFFER_STRUCT (FMobileDistortionPassUniformParameters, "MobileDistortionPass", SceneTextures) | |
| bool | IsMobileDistortionActive (const FViewInfo &View) |
| TRDGUniformBufferRef< FMobileDistortionPassUniformParameters > | CreateMobileDistortionPassUniformBuffer (FRDGBuilder &GraphBuilder, const FViewInfo &View) |
| FMobileDistortionAccumulateOutputs | AddMobileDistortionAccumulatePass (FRDGBuilder &GraphBuilder, FScene *Scene, const FViewInfo &View, const FMobileDistortionAccumulateInputs &Inputs) |
| IMPLEMENT_GLOBAL_SHADER (FMobileDistortionMergePS, "/Engine/Private/DistortApplyScreenPS.usf", "Merge_Mobile", SF_Pixel) | |
| FScreenPassTexture | AddMobileDistortionMergePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FMobileDistortionMergeInputs &Inputs) |
| FMobileDistortionAccumulateOutputs AddMobileDistortionAccumulatePass | ( | FRDGBuilder & | GraphBuilder, |
| FScene * | Scene, | ||
| const FViewInfo & | View, | ||
| const FMobileDistortionAccumulateInputs & | Inputs | ||
| ) |
| FScreenPassTexture AddMobileDistortionMergePass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FMobileDistortionMergeInputs & | Inputs | ||
| ) |
| TRDGUniformBufferRef< FMobileDistortionPassUniformParameters > CreateMobileDistortionPassUniformBuffer | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View | ||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FMobileDistortionMergePS | , |
| "/Engine/Private/DistortApplyScreenPS.usf" | , | ||
| "Merge_Mobile" | , | ||
| SF_Pixel | |||
| ) |
| IMPLEMENT_STATIC_UNIFORM_BUFFER_STRUCT | ( | FMobileDistortionPassUniformParameters | , |
| "MobileDistortionPass" | , | ||
| SceneTextures | |||
| ) |