|
| | IMPLEMENT_SHADER_TYPE (, FWideCustomResolveVS, TEXT("/Engine/Private/WideCustomResolveShaders.usf"), TEXT("WideCustomResolveVS"), SF_Vertex) |
| |
| | IMPLEMENT_RESOLVE_SHADER (0, 1, false) |
| |
| | IMPLEMENT_RESOLVE_SHADER (2, 0, false) |
| |
| | IMPLEMENT_RESOLVE_SHADER (2, 1, false) |
| |
| | IMPLEMENT_RESOLVE_SHADER (2, 2, false) |
| |
| | IMPLEMENT_RESOLVE_SHADER (2, 3, false) |
| |
| | IMPLEMENT_RESOLVE_SHADER (4, 0, false) |
| |
| | IMPLEMENT_RESOLVE_SHADER (4, 1, false) |
| |
| | IMPLEMENT_RESOLVE_SHADER (4, 2, false) |
| |
| | IMPLEMENT_RESOLVE_SHADER (4, 3, false) |
| |
| | IMPLEMENT_RESOLVE_SHADER (8, 0, false) |
| |
| | IMPLEMENT_RESOLVE_SHADER (8, 1, false) |
| |
| | IMPLEMENT_RESOLVE_SHADER (8, 2, false) |
| |
| | IMPLEMENT_RESOLVE_SHADER (8, 3, false) |
| |
| | IMPLEMENT_RESOLVE_SHADER (0, 1, true) |
| |
| | IMPLEMENT_RESOLVE_SHADER (2, 0, true) |
| |
| | IMPLEMENT_RESOLVE_SHADER (2, 1, true) |
| |
| | IMPLEMENT_RESOLVE_SHADER (2, 2, true) |
| |
| | IMPLEMENT_RESOLVE_SHADER (2, 3, true) |
| |
| | IMPLEMENT_RESOLVE_SHADER (4, 0, true) |
| |
| | IMPLEMENT_RESOLVE_SHADER (4, 1, true) |
| |
| | IMPLEMENT_RESOLVE_SHADER (4, 2, true) |
| |
| | IMPLEMENT_RESOLVE_SHADER (4, 3, true) |
| |
| | IMPLEMENT_RESOLVE_SHADER (8, 0, true) |
| |
| | IMPLEMENT_RESOLVE_SHADER (8, 1, true) |
| |
| | IMPLEMENT_RESOLVE_SHADER (8, 2, true) |
| |
| | IMPLEMENT_RESOLVE_SHADER (8, 3, true) |
| |
| void | ResolveFilterWide (FRHICommandList &RHICmdList, FGraphicsPipelineStateInitializer &GraphicsPSOInit, const ERHIFeatureLevel::Type CurrentFeatureLevel, const FTextureRHIRef &SrcTexture, FRHIShaderResourceView *FmaskSRV, const FIntPoint &SrcOrigin, int32 NumSamples, int32 WideFilterWidth, FRHIBuffer *DummyVB) |
| |