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| | RDG_REGISTER_BLACKBOARD_STRUCT (FRDGSystemTextures) |
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| bool | operator!= (const FDefaultTextureKey &A, const FDefaultTextureKey &B) |
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| FIntVector4 | ToVector (int32 Value) |
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| FVector4f | ToVector (float Value) |
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| FUintVector4 | ToVector (uint32 Value) |
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| FVector4f | ToVector (const FVector3f &Value) |
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| FVector4f | ToVector (const FVector4f &Value) |
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| FVector4f | ToVector (const FVector2D &Value) |
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| FIntVector4 | ToVector (const FIntPoint &Value) |
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| FUintVector4 | ToVector (const FUintVector4 &Value) |
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| FVector4f | ToVector (const FClearValueBinding &Value) |
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| template<typename TInType , typename TOutType , EDefaultInputType InputFormatType> |
| TOutType | ConvertInputFormat (const TInType &In) |
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| template<> |
| uint64 | ConvertInputFormat< float, uint64, EDefaultInputType::UNorm > (const float &In) |
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| template<> |
| int64 | ConvertInputFormat< float, int64, EDefaultInputType::SNorm > (const float &In) |
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| template<> |
| uint32 | ConvertInputFormat< float, uint32, EDefaultInputType::UNorm > (const float &In) |
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| template<> |
| int32 | ConvertInputFormat< float, int32, EDefaultInputType::SNorm > (const float &In) |
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| template<> |
| uint16 | ConvertInputFormat< float, uint16, EDefaultInputType::UNorm > (const float &In) |
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| template<> |
| int16 | ConvertInputFormat< float, int16, EDefaultInputType::SNorm > (const float &In) |
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| template<> |
| uint8 | ConvertInputFormat< float, uint8, EDefaultInputType::UNorm > (const float &In) |
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| template<> |
| int8 | ConvertInputFormat< float, int8, EDefaultInputType::SNorm > (const float &In) |
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| template<> |
| uint32 | ConvertInputFormat< float, uint32, EDefaultInputType::UNorm10 > (const float &In) |
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| template<> |
| uint32 | ConvertInputFormat< float, uint32, EDefaultInputType::UNorm11 > (const float &In) |
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| template<> |
| uint32 | ConvertInputFormat< float, uint32, EDefaultInputType::UNorm2 > (const float &In) |
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| template<> |
| uint32 | ConvertInputFormat< float, uint32, EDefaultInputType::UNorm1 > (const float &In) |
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| template<> |
| uint32 | ConvertInputFormat< float, uint32, EDefaultInputType::UNorm5 > (const float &In) |
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| template<EDefaultInputType InputFormatType, typename TInType , typename TOutType , uint32 SwizzleX, uint32 SwizzleY, uint32 SwizzleZ, uint32 SwizzleW> |
| void | FormatData (const TInType &In, uint8 *Out, uint32 &OutByteCount) |
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| template<EDefaultInputType InputFormatType, typename TInType , typename TOutType , uint32 SwizzleX, uint32 SwizzleY, uint32 SwizzleZ> |
| void | FormatData (const TInType &In, uint8 *Out, uint32 &OutByteCount) |
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| template<EDefaultInputType InputFormatType, typename TInType , typename TOutType , uint32 SwizzleX, uint32 SwizzleY> |
| void | FormatData (const TInType &In, uint8 *Out, uint32 &OutByteCount) |
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| template<EDefaultInputType InputFormatType, typename TInType , typename TOutType > |
| void | FormatData (const TInType &In, uint8 *Out, uint32 &OutByteCount) |
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| template<typename TInType > |
| void | FormatData111110 (const TInType &In, uint8 *Out, uint32 &OutByteCount) |
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| template<typename TInType > |
| void | FormatData1010102 (const TInType &In, uint8 *Out, uint32 &OutByteCount) |
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| template<typename TInType > |
| void | FormatData5551 (const TInType &In, uint8 *Out, uint32 &OutByteCount) |
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| template<typename TInType > |
| void | FormatData9995 (const TInType &In, uint8 *Out, uint32 &OutByteCount) |
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| template<typename TInType > |
| void | InitializeData (const TInType &InData, EPixelFormat InFormat, uint8 *OutData, uint32 &OutByteCount) |
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| template<typename DataType > |
| void | SetDefaultTextureData2D (FRHITextureInitializer &Initializer, const FRHITextureCreateDesc &InDesc, const DataType &InData) |
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| template<typename DataType > |
| void | SetDefaultTextureData2DArray (FRHITextureInitializer &Initializer, const FRHITextureCreateDesc &InDesc, const DataType &InData) |
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| template<typename DataType > |
| void | SetDefaultTextureData3D (FRHICommandListImmediate &RHICmdList, FRHITexture *Texture, const FRHITextureCreateDesc &InDesc, const DataType &InData) |
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| template<typename DataType > |
| void | SetDefaultTextureDataCube (FRHITextureInitializer &Initializer, const FRHITextureCreateDesc &InDesc, const DataType &InData) |
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| template<typename TClearValue > |
| FRDGTextureRef | GetInternalDefaultTexture (FRDGBuilder &GraphBuilder, TArray< FDefaultTexture > &DefaultTextures, FHashTable &HashDefaultTextures, ETextureDimension Dimension, EPixelFormat Format, TClearValue Value) |
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| bool | operator!= (const FDefaultBufferKey &A, const FDefaultBufferKey &B) |
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| template<typename TClearValue > |
| FRDGBufferRef | GetInternalDefaultBuffer (FRDGBuilder &GraphBuilder, TArray< FDefaultBuffer > &DefaultBuffers, FHashTable &HashDefaultBuffers, uint32 NumBytePerElement, EDefaultBufferType BufferType, const TClearValue *Value) |
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| FVector4f | GetClearBindingValue (EPixelFormat Format, FClearValueBinding Value) |
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