![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SystemTextures.h>
Public Attributes | |
| uint32 | Hash = 0 |
| FDefaultBufferKey | Key |
| TRefCountPtr< FRDGPooledBuffer > | Buffer |
| TRefCountPtr<FRDGPooledBuffer> FDefaultBuffer::Buffer |
| uint32 FDefaultBuffer::Hash = 0 |
| FDefaultBufferKey FDefaultBuffer::Key |