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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SystemTextures.h>
Static Public Member Functions | |
| static RENDERER_API const FRDGSystemTextures & | Create (FRDGBuilder &GraphBuilder) |
| static RENDERER_API const FRDGSystemTextures & | Get (FRDGBuilder &GraphBuilder) |
| static RENDERER_API bool | IsValid (FRDGBuilder &GraphBuilder) |
Contains system textures which can be registered for read-only access on an RDG pass.
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Call to initialize for the requested builder instance.
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Returns the instance for the builder. Must be called after Create.
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Returns whether the system textures have been created.
| FRDGTextureRef FRDGSystemTextures::Black {} |
| FRDGTextureRef FRDGSystemTextures::BlackAlphaOne {} |
| FRDGTextureRef FRDGSystemTextures::BlackArray {} |
| FRDGTextureRef FRDGSystemTextures::BlackDepthCube {} |
| FRDGTextureRef FRDGSystemTextures::CubeArrayBlack {} |
| FRDGTextureRef FRDGSystemTextures::CubeBlack {} |
| FRDGTextureRef FRDGSystemTextures::DefaultNormal8Bit {} |
| FRDGTextureRef FRDGSystemTextures::DepthDummy {} |
| FRDGTextureRef FRDGSystemTextures::Green {} |
| FRDGTextureRef FRDGSystemTextures::MaxFP16Depth {} |
| FRDGTextureRef FRDGSystemTextures::MidGrey {} |
| FRDGTextureRef FRDGSystemTextures::StencilDummy {} |
| FRDGTextureSRVRef FRDGSystemTextures::StencilDummySRV {} |
| FRDGTextureRef FRDGSystemTextures::VolumetricBlack {} |
| FRDGTextureRef FRDGSystemTextures::VolumetricBlackAlphaOne {} |
| FRDGTextureRef FRDGSystemTextures::VolumetricBlackUint {} |
| FRDGTextureRef FRDGSystemTextures::White {} |