UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FRDGSystemTextures Struct Reference

#include <SystemTextures.h>

Static Public Member Functions

static RENDERER_API const FRDGSystemTexturesCreate (FRDGBuilder &GraphBuilder)
 
static RENDERER_API const FRDGSystemTexturesGet (FRDGBuilder &GraphBuilder)
 
static RENDERER_API bool IsValid (FRDGBuilder &GraphBuilder)
 

Public Attributes

FRDGTextureRef White {}
 
FRDGTextureRef Black {}
 
FRDGTextureRef BlackAlphaOne {}
 
FRDGTextureRef BlackArray {}
 
FRDGTextureRef MaxFP16Depth {}
 
FRDGTextureRef DepthDummy {}
 
FRDGTextureRef StencilDummy {}
 
FRDGTextureRef BlackDepthCube {}
 
FRDGTextureRef Green {}
 
FRDGTextureRef DefaultNormal8Bit {}
 
FRDGTextureRef MidGrey {}
 
FRDGTextureRef VolumetricBlack {}
 
FRDGTextureRef VolumetricBlackAlphaOne {}
 
FRDGTextureRef VolumetricBlackUint {}
 
FRDGTextureRef CubeBlack {}
 
FRDGTextureRef CubeArrayBlack {}
 
FRDGTextureSRVRef StencilDummySRV {}
 

Detailed Description

Contains system textures which can be registered for read-only access on an RDG pass.

Member Function Documentation

◆ Create()

const FRDGSystemTextures & FRDGSystemTextures::Create ( FRDGBuilder GraphBuilder)
static

Call to initialize for the requested builder instance.

◆ Get()

const FRDGSystemTextures & FRDGSystemTextures::Get ( FRDGBuilder GraphBuilder)
static

Returns the instance for the builder. Must be called after Create.

◆ IsValid()

bool FRDGSystemTextures::IsValid ( FRDGBuilder GraphBuilder)
static

Returns whether the system textures have been created.

Member Data Documentation

◆ Black

FRDGTextureRef FRDGSystemTextures::Black {}

◆ BlackAlphaOne

FRDGTextureRef FRDGSystemTextures::BlackAlphaOne {}

◆ BlackArray

FRDGTextureRef FRDGSystemTextures::BlackArray {}

◆ BlackDepthCube

FRDGTextureRef FRDGSystemTextures::BlackDepthCube {}

◆ CubeArrayBlack

FRDGTextureRef FRDGSystemTextures::CubeArrayBlack {}

◆ CubeBlack

FRDGTextureRef FRDGSystemTextures::CubeBlack {}

◆ DefaultNormal8Bit

FRDGTextureRef FRDGSystemTextures::DefaultNormal8Bit {}

◆ DepthDummy

FRDGTextureRef FRDGSystemTextures::DepthDummy {}

◆ Green

FRDGTextureRef FRDGSystemTextures::Green {}

◆ MaxFP16Depth

FRDGTextureRef FRDGSystemTextures::MaxFP16Depth {}

◆ MidGrey

FRDGTextureRef FRDGSystemTextures::MidGrey {}

◆ StencilDummy

FRDGTextureRef FRDGSystemTextures::StencilDummy {}

◆ StencilDummySRV

FRDGTextureSRVRef FRDGSystemTextures::StencilDummySRV {}

◆ VolumetricBlack

FRDGTextureRef FRDGSystemTextures::VolumetricBlack {}

◆ VolumetricBlackAlphaOne

FRDGTextureRef FRDGSystemTextures::VolumetricBlackAlphaOne {}

◆ VolumetricBlackUint

FRDGTextureRef FRDGSystemTextures::VolumetricBlackUint {}

◆ White

FRDGTextureRef FRDGSystemTextures::White {}

The documentation for this struct was generated from the following files: