UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SystemTextures.h File Reference
#include "RenderGraph.h"

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Classes

struct  FRDGSystemTextures
 
struct  FDefaultTextureKey
 
struct  FDefaultTexture
 
struct  FDefaultBufferKey
 
struct  FDefaultBuffer
 
class  FSystemTextures
 

Enumerations

enum class  EDefaultBufferType { VertexBuffer , StructuredBuffer , ByteAddressBuffer }
 

Variables

RENDERER_API TGlobalResource< FSystemTexturesGSystemTextures
 

Enumeration Type Documentation

◆ EDefaultBufferType

enum class EDefaultBufferType
strong
Enumerator
VertexBuffer 
StructuredBuffer 
ByteAddressBuffer 

Variable Documentation

◆ GSystemTextures

RENDERER_API TGlobalResource<FSystemTextures> GSystemTextures
extern

The global system textures used for scene rendering.

The global render targets used for scene rendering.