17 struct FPackedViewParams;
81 void AllocateViews(
int32 NumViews);
92 RendererViewData::FCullingShaderParameters GetCullingParameters(
FRDGBuilder& GraphBuilder);
98 void FlushRegisteredViews(
FRDGBuilder& GraphBuilder);
118 std::atomic_int32_t NumRegisteredViews = {0};
124 int32 NumSceneRendererPrimaryViews = 0;
125 int32 InstanceMaskWordStride = 0;
130 FRDGBuffer* DeformingInstanceViewMaskRDG =
nullptr;
131 FRDGBuffer* PersistentIdToIndexMapRDG =
nullptr;
133 RendererViewData::FCullingShaderParameters CullingShaderParameters;
134 RendererViewData::FParameters ShaderParameters;
135 RendererViewData::FWriterParameters WriterShaderParameters;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define SHADER_PARAMETER_RDG_BUFFER_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1800
#define SHADER_PARAMETER_RDG_BUFFER_UAV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1812
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define SHADER_PARAMETER_STRUCT_INCLUDE(StructType, MemberName)
Definition ShaderParameterMacros.h:1895
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
Definition GPUScene.h:217
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
RendererViewData::FWriterParameters GetWriterShaderParameters(FRDGBuilder &GraphBuilder) const
Definition ViewData.h:96
const TArray< FViewInfo * > & GetRegisteredPrimaryViews() const
Definition ViewData.h:100
bool IsEnabled() const
Definition ViewData.h:71
int32 GetNumCullingViews() const
Definition ViewData.h:102
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132
Definition SkinnedMeshComponent.h:50
Definition NaniteShared.h:143