UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
const bool
Definition NetworkReplayStreaming.h:178
RENDERCORE_API bool MobileSupportsSM5MaterialNodes(const FStaticShaderPlatform Platform)
Definition RenderUtils.cpp:644
#define SHADER_PARAMETER_RDG_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1752
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define RENDER_TARGET_BINDING_SLOTS()
Definition ShaderParameterMacros.h:1955
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PERMUTATION_SPARSE_INT(InDefineName,...)
Definition ShaderPermutation.h:506
Definition DepthCopy.h:24
SHADER_USE_PARAMETER_STRUCT(FCopyDepthPS, FGlobalShader)
static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters &Parameters)
Definition DepthCopy.h:38
DECLARE_GLOBAL_SHADER(FCopyDepthPS)
Definition GlobalShader.h:269
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneRendering.h:1132
Definition DepthCopy.cpp:13
void AddViewDepthCopyCSPass(FRDGBuilder &GraphBuilder, FViewInfo &View, FRDGTextureRef SourceSceneDepthTexture, FRDGTextureRef DestinationDepthTexture)
Definition DepthCopy.cpp:47
void AddViewDepthCopyPSPass(FRDGBuilder &GraphBuilder, FViewInfo &View, FRDGTextureRef SourceSceneDepthTexture, FRDGTextureRef DestinationDepthTexture)
Definition DepthCopy.cpp:67
@ SM5
Definition RHIFeatureLevel.h:42
Definition ShaderPermutation.h:229