UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FSkyDiffuseLightingParameters GetSkyDiffuseLightingParameters(const FSkyLightSceneProxy *SkyLight, float DynamicBentNormalAO)
Definition IndirectLightRendering.cpp:264
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define SHADER_PARAMETER_STRUCT_INCLUDE(StructType, MemberName)
Definition ShaderParameterMacros.h:1895
#define SHADER_PARAMETER_RDG_UNIFORM_BUFFER(StructType, MemberName)
Definition ShaderParameterMacros.h:1823
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
Definition SkyLightSceneProxy.h:17
Definition IndirectLightRendering.h:13
constexpr int32 kInterleavingBucketCount
Definition IndirectLightRendering.h:19
constexpr int32 kMaxTracingResolution
Definition IndirectLightRendering.h:25
constexpr int32 kInterleavingTileSize
Definition IndirectLightRendering.h:16
constexpr int32 kMaxRayPerPixel
Definition IndirectLightRendering.h:22
Definition RenderUtils.cpp:2080