UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HybridIndirectLighting Namespace Reference

Variables

constexpr int32 kInterleavingTileSize = 4
 
constexpr int32 kInterleavingBucketCount = kInterleavingTileSize * kInterleavingTileSize
 
constexpr int32 kMaxRayPerPixel = 8
 
constexpr int32 kMaxTracingResolution = 8192
 

Variable Documentation

◆ kInterleavingBucketCount

constexpr int32 HybridIndirectLighting::kInterleavingBucketCount = kInterleavingTileSize * kInterleavingTileSize
constexpr

Total number of bucked used to interleave.

◆ kInterleavingTileSize

constexpr int32 HybridIndirectLighting::kInterleavingTileSize = 4
constexpr

Size of the interleaving tile, 4x4.

◆ kMaxRayPerPixel

constexpr int32 HybridIndirectLighting::kMaxRayPerPixel = 8
constexpr

Maximum number of rays that can be shot per ray tracing pixel.

◆ kMaxTracingResolution

constexpr int32 HybridIndirectLighting::kMaxTracingResolution = 8192
constexpr

Maximum resolution of rays ray tracing pixel 8192x8192.