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| | DECLARE_GPU_STAT_NAMED (ReflectionEnvironment, TEXT("Reflection Environment")) |
| |
| | DECLARE_GPU_STAT_NAMED (RayTracingReflections, TEXT("Ray Tracing Reflections")) |
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| | DECLARE_GPU_STAT (SkyLightDiffuse) |
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| float | GetLumenReflectionSpecularScale () |
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| float | GetLumenReflectionContrast () |
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| int | GetReflectionEnvironmentCVar () |
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| bool | IsAmbientCubemapPassRequired (const FSceneView &View) |
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| bool | IsDeferredReflectionsAndSkyLightingDisabledForReflectionCapture () |
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| FSkyDiffuseLightingParameters | GetSkyDiffuseLightingParameters (const FSkyLightSceneProxy *SkyLight, float DynamicBentNormalAO) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FDiffuseIndirectCompositePS, "/Engine/Private/DiffuseIndirectComposite.usf", "MainPS", SF_Pixel) |
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| | IMPLEMENT_GLOBAL_SHADER (FAmbientCubemapCompositePS, "/Engine/Private/AmbientCubemapComposite.usf", "MainPS", SF_Pixel) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FReflectionEnvironmentSkyLightingPS, "/Engine/Private/ReflectionEnvironmentPixelShader.usf", "ReflectionEnvironmentSkyLighting", SF_Pixel) |
| |
| | IMPLEMENT_GLOBAL_SHADER_PARAMETER_STRUCT (FReflectionUniformParameters, "ReflectionStruct") |
| |
| void | SetupReflectionUniformParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, FReflectionUniformParameters &OutParameters) |
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| TRDGUniformBufferRef< FReflectionUniformParameters > | CreateReflectionUniformBuffer (class FRDGBuilder &GraphBuilder, const FViewInfo &View) |
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| float | Hammersley (uint32 Index, uint32 NumSamples) |
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| void | GetSubstrateTiledDepthStencilStateNoDepthTest (ESubstrateTileType InTileType, FGraphicsPipelineStateInitializer &GraphicsPSOInit, uint32 &OutStencilRef) |
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