UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CompositionLighting.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 CompositionLighting.h: The center for all deferred lighting activities.
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
10#include "SceneRendering.h"
14
19{
20public:
23
24 void ProcessAfterOcclusion(FRDGBuilder& GraphBuilder);
25
26 void ProcessBeforeBasePass(FRDGBuilder& GraphBuilder, FDBufferTextures& DBufferTextures, FInstanceCullingManager& InstanceCullingManager, const FSubstrateSceneData& SubstrateSceneData);
27
34
35 void ProcessAfterBasePass(FRDGBuilder& GraphBuilder, FInstanceCullingManager& InstanceCullingManager, EProcessAfterBasePassMode Mode, const FSubstrateSceneData& SubstrateSceneData);
36
37private:
38 void TryInit();
39
40 const TArrayView<FViewInfo> Views;
41 const FSceneViewFamily& ViewFamily;
42 const FSceneTextures& SceneTextures;
43
44 enum class ESSAOLocation
45 {
46 None,
48 AfterBasePass
49 };
50
51 struct FAOConfig
52 {
53 uint32 Levels = 0;
54 EGTAOType GTAOType = EGTAOType::EOff;
55 ESSAOLocation SSAOLocation = ESSAOLocation::None;
56 bool bSSAOAsync = false;
57 bool bRequested = false;
58 };
59
60 FDecalVisibilityTaskData* DecalVisibility = nullptr;
62 FRDGTextureRef HorizonsTexture = nullptr;
63 bool bInitialized = false;
64};
65
bool ShouldRenderScreenSpaceAmbientOcclusion(const FViewInfo &View, bool bLumenWantsSSAO)
Definition CompositionLighting.cpp:80
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EGTAOType
Definition PostProcessAmbientOcclusion.h:29
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition CompositionLighting.h:19
void ProcessAfterOcclusion(FRDGBuilder &GraphBuilder)
Definition CompositionLighting.cpp:688
void ProcessAfterBasePass(FRDGBuilder &GraphBuilder, FInstanceCullingManager &InstanceCullingManager, EProcessAfterBasePassMode Mode, const FSubstrateSceneData &SubstrateSceneData)
Definition CompositionLighting.cpp:594
~FCompositionLighting()
Definition CompositionLighting.cpp:493
EProcessAfterBasePassMode
Definition CompositionLighting.h:29
void ProcessBeforeBasePass(FRDGBuilder &GraphBuilder, FDBufferTextures &DBufferTextures, FInstanceCullingManager &InstanceCullingManager, const FSubstrateSceneData &SubstrateSceneData)
Definition CompositionLighting.cpp:541
Definition DecalRenderingShared.h:95
Definition InstanceCullingManager.h:45
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneView.h:2212
Definition SceneRendering.h:1132
Definition ArrayView.h:139
Definition Array.h:670
Definition FunctionFwd.h:19
Definition DBufferTextures.h:35
Definition SceneTextures.h:110
Definition Substrate.h:92