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| FRDGTextureDesc | GetScreenSpaceAOTextureDesc (ERHIFeatureLevel::Type FeatureLevel, FIntPoint Extent) |
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| FRDGTextureRef | CreateScreenSpaceAOTexture (FRDGBuilder &GraphBuilder, ERHIFeatureLevel::Type FeatureLevel, FIntPoint Extent) |
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| FRDGTextureRef | GetScreenSpaceAOFallback (const FRDGSystemTextures &SystemTextures) |
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| FScreenPassTexture | AddAmbientOcclusionSetupPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FSSAOCommonParameters &CommonParameters, FScreenPassTexture Input) |
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| FScreenPassTexture | AddAmbientOcclusionStepPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FSSAOCommonParameters &CommonParameters, const FScreenPassTexture &Input0, const FScreenPassTexture &Input1, const FScreenPassTexture &Input2) |
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| FScreenPassTexture | AddAmbientOcclusionFinalPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FSSAOCommonParameters &CommonParameters, const FScreenPassTexture &Input0, const FScreenPassTexture &Input1, const FScreenPassTexture &Input2, FScreenPassRenderTarget FinalOutput) |
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| FGTAOHorizonSearchOutputs | AddGTAOHorizonSearchPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FGTAOCommonParameters &CommonParameters, FScreenPassTexture SceneDepth, FScreenPassRenderTarget HorizonOutput) |
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| FScreenPassTexture | AddGTAOInnerIntegratePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FGTAOCommonParameters &CommonParameters, FScreenPassTexture SceneDepth, FScreenPassTexture HorizonsTexture) |
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| FGTAOHorizonSearchOutputs | AddGTAOHorizonSearchIntegratePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FGTAOCommonParameters &CommonParameters, FScreenPassTexture SceneDepth) |
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| FGTAOTemporalOutputs | AddGTAOTemporalPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FGTAOCommonParameters &CommonParameters, FScreenPassTexture Input, FScreenPassTexture SceneDepth, FScreenPassTexture SceneVelocity, FScreenPassTexture HistoryColor, FScreenPassTextureViewport HistoryViewport) |
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| FScreenPassTexture | AddGTAOSpatialFilter (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FGTAOCommonParameters &CommonParameters, FScreenPassTexture Input, FScreenPassTexture InputDepth, FScreenPassRenderTarget SuggestedOutput=FScreenPassRenderTarget()) |
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| FScreenPassTexture | AddGTAOUpsamplePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassTexture Input, FScreenPassTexture SceneDepth, FScreenPassRenderTarget Output) |
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| | END_SHADER_PARAMETER_STRUCT () |
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| FHZBParameters | GetHZBParametersForAO (FRDGBuilder &GraphBuilder, const FViewInfo &View, FIntPoint InputTextureSize, EAOTechnique AOTechnique) |
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