UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSSAOCommonParameters Struct Reference

#include <PostProcessAmbientOcclusion.h>

Public Attributes

TRDGUniformBufferRef< FSceneTextureUniformParametersSceneTexturesUniformBuffer = nullptr
 
FScreenPassTextureViewport SceneTexturesViewport
 
FScreenPassTexture GBufferA
 
FScreenPassTexture SceneDepth
 
uint32 Levels = 1
 
int32 ShaderQuality = 4
 
ESSAOType DownscaleType = ESSAOType::EPS
 
ESSAOType FullscreenType = ESSAOType::EPS
 
bool bNeedSmoothingPass = true
 

Member Data Documentation

◆ bNeedSmoothingPass

bool FSSAOCommonParameters::bNeedSmoothingPass = true

◆ DownscaleType

ESSAOType FSSAOCommonParameters::DownscaleType = ESSAOType::EPS

◆ FullscreenType

ESSAOType FSSAOCommonParameters::FullscreenType = ESSAOType::EPS

◆ GBufferA

FScreenPassTexture FSSAOCommonParameters::GBufferA

◆ Levels

uint32 FSSAOCommonParameters::Levels = 1

◆ SceneDepth

FScreenPassTexture FSSAOCommonParameters::SceneDepth

◆ SceneTexturesUniformBuffer

TRDGUniformBufferRef<FSceneTextureUniformParameters> FSSAOCommonParameters::SceneTexturesUniformBuffer = nullptr

◆ SceneTexturesViewport

FScreenPassTextureViewport FSSAOCommonParameters::SceneTexturesViewport

◆ ShaderQuality

int32 FSSAOCommonParameters::ShaderQuality = 4

The documentation for this struct was generated from the following file: