#include <PostProcessAmbientOcclusion.h>
◆ ComputeAmbientOcclusionPassCount()
| uint32 FSSAOHelper::ComputeAmbientOcclusionPassCount |
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const FViewInfo & |
View | ) |
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◆ GetAmbientOcclusionAsyncComputeBudget()
◆ GetAmbientOcclusionQualityRT()
◆ GetAmbientOcclusionShaderLevel()
| int32 FSSAOHelper::GetAmbientOcclusionShaderLevel |
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const FSceneView & |
View | ) |
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static |
◆ GetAmbientOcclusionStepMipLevelFactor()
| float FSSAOHelper::GetAmbientOcclusionStepMipLevelFactor |
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◆ GetGTAOPassType()
◆ GetNumAmbientOcclusionLevels()
| int32 FSSAOHelper::GetNumAmbientOcclusionLevels |
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| ) |
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◆ IsAmbientOcclusionAsyncCompute()
| bool FSSAOHelper::IsAmbientOcclusionAsyncCompute |
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const FViewInfo & |
View, |
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uint32 |
AOPassCount |
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) |
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◆ IsAmbientOcclusionCompute()
◆ IsBasePassAmbientOcclusionRequired()
| bool FSSAOHelper::IsBasePassAmbientOcclusionRequired |
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const FViewInfo & |
View | ) |
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static |
The documentation for this class was generated from the following files: