|
| | DECLARE_GPU_STAT_NAMED (SSAOSetup, TEXT("ScreenSpace AO Setup")) |
| |
| | DECLARE_GPU_STAT_NAMED (SSAO, TEXT("ScreenSpace AO")) |
| |
| | DECLARE_GPU_STAT_NAMED (BasePassAO, TEXT("BasePass AO")) |
| |
| | DECLARE_GPU_STAT_NAMED (SSAOSmooth, TEXT("SSAO smooth")) |
| |
| | DECLARE_GPU_STAT_NAMED (GTAO_HorizonSearch, TEXT("GTAO HorizonSearch")) |
| |
| | DECLARE_GPU_STAT_NAMED (GTAO_HorizonSearchIntegrate, TEXT("GTAO HorizonSearch And Integrate")) |
| |
| | DECLARE_GPU_STAT_NAMED (GTAO_InnerIntegrate, TEXT("GTAO InnerIntegrate")) |
| |
| | DECLARE_GPU_STAT_NAMED (GTAO_TemporalFilter, TEXT("GTAO Temportal Filter")) |
| |
| | DECLARE_GPU_STAT_NAMED (GTAO_SpatialFilter, TEXT("GTAO Spatial Filter")) |
| |
| | DECLARE_GPU_STAT_NAMED (GTAO_Upsample, TEXT("GTAO Upsample")) |
| |
| FRDGTextureDesc | GetScreenSpaceAOTextureDesc (ERHIFeatureLevel::Type FeatureLevel, FIntPoint Extent) |
| |
| FRDGTextureRef | CreateScreenSpaceAOTexture (FRDGBuilder &GraphBuilder, ERHIFeatureLevel::Type FeatureLevel, FIntPoint Extent) |
| |
| FRDGTextureRef | GetScreenSpaceAOFallback (const FRDGSystemTextures &SystemTextures) |
| |
| | END_SHADER_PARAMETER_STRUCT () |
| |
| FHZBParameters | GetHZBParametersForAO (FRDGBuilder &GraphBuilder, const FViewInfo &View, FIntPoint InputTextureSize, EAOTechnique AOTechnique) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FAmbientOcclusionSetupPS, "/Engine/Private/PostProcessAmbientOcclusion.usf", "MainSetupPS", SF_Pixel) |
| |
| FScreenPassTexture | AddAmbientOcclusionSetupPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FSSAOCommonParameters &CommonParameters, FScreenPassTexture Input) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FAmbientOcclusionSmoothCS, "/Engine/Private/PostProcessAmbientOcclusion.usf", "MainSSAOSmoothCS", SF_Compute) |
| |
| void | AddAmbientOcclusionSmoothPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, ESSAOType SSAOType, FScreenPassTexture Input, FScreenPassRenderTarget Output) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FAmbientOcclusionPS, "/Engine/Private/PostProcessAmbientOcclusion.usf", "MainPS", SF_Pixel) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FAmbientOcclusionCS, "/Engine/Private/PostProcessAmbientOcclusion.usf", "MainCS", SF_Compute) |
| |
| FScreenPassRenderTarget | CreateAmbientOcclusionOutputTarget (FRDGBuilder &GraphBuilder, FRDGTextureDesc OutputDesc, FIntRect ViewRect, ESSAOType AOType, EPixelFormat IntermediateFormatOverride) |
| |
| void | AddAmbientOcclusionPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FSSAOCommonParameters &CommonParameters, const FScreenPassTexture &SetupTexture, const FScreenPassTexture &NormalsTexture, const FScreenPassTexture &DownsampledAO, FScreenPassRenderTarget Output, ESSAOType AOType, bool bAOSetupAsInput) |
| |
| FScreenPassTexture | AddAmbientOcclusionStepPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FSSAOCommonParameters &CommonParameters, const FScreenPassTexture &SetupTexture, const FScreenPassTexture &NormalsTexture, const FScreenPassTexture &DownsampledAO) |
| |
| FScreenPassTexture | AddAmbientOcclusionFinalPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FSSAOCommonParameters &CommonParameters, const FScreenPassTexture &SetupTexture, const FScreenPassTexture &NormalsTexture, const FScreenPassTexture &DownsampledAO, FScreenPassRenderTarget FinalOutput) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FGTAOHorizonSearchAndIntegrateCS, "/Engine/Private/PostProcessAmbientOcclusion.usf", "GTAOCombinedCS", SF_Compute) |
| |
| FGTAOHorizonSearchOutputs | AddGTAOHorizonSearchIntegratePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FGTAOCommonParameters &CommonParameters, FScreenPassTexture SceneDepth) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FGTAOInnerIntegratePS, "/Engine/Private/PostProcessAmbientOcclusion.usf", "GTAOInnerIntegratePS", SF_Pixel) |
| |
| FScreenPassTexture | AddGTAOInnerIntegratePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FGTAOCommonParameters &CommonParameters, FScreenPassTexture SceneDepth, FScreenPassTexture HorizonsTexture) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FGTAOHorizonSearchCS, "/Engine/Private/PostProcessAmbientOcclusion.usf", "HorizonSearchCS", SF_Compute) |
| |
| FGTAOHorizonSearchOutputs | AddGTAOHorizonSearchPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FGTAOCommonParameters &CommonParameters, FScreenPassTexture SceneDepth, FScreenPassRenderTarget HorizonOutput) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FGTAOTemporalFilterCS, "/Engine/Private/PostProcessAmbientOcclusion.usf", "GTAOTemporalFilterCS", SF_Compute) |
| |
| FGTAOTemporalOutputs | AddGTAOTemporalPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FGTAOCommonParameters &CommonParameters, FScreenPassTexture Input, FScreenPassTexture SceneDepth, FScreenPassTexture SceneVelocity, FScreenPassTexture HistoryColor, FScreenPassTextureViewport HistoryViewport) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FGTAOSpatialFilterCS, "/Engine/Private/PostProcessAmbientOcclusion.usf", "GTAOSpatialFilterCS", SF_Compute) |
| |
| FScreenPassTexture | AddGTAOSpatialFilter (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FGTAOCommonParameters &CommonParameters, FScreenPassTexture Input, FScreenPassTexture InputDepth, FScreenPassRenderTarget SuggestedOutput) |
| |
| | IMPLEMENT_GLOBAL_SHADER (FGTAOUpsamplePS, "/Engine/Private/PostProcessAmbientOcclusion.usf", "GTAOUpsamplePS", SF_Pixel) |
| |
| FScreenPassTexture | AddGTAOUpsamplePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassTexture Input, FScreenPassTexture SceneDepth, FScreenPassRenderTarget Output) |
| |