UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LumenShortRangeAO.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6
8
9namespace LumenShortRangeAO
10{
12 bool UseBentNormal();
16 bool UseTemporal();
19};
EPixelFormat
Definition PixelFormat.h:16
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition LumenScreenSpaceBentNormal.cpp:176
EPixelFormat GetTextureFormat()
Definition LumenScreenSpaceBentNormal.cpp:187
bool UseTemporal()
Definition LumenScreenSpaceBentNormal.cpp:214
uint32 GetDownsampleFactor()
Definition LumenScreenSpaceBentNormal.cpp:197
uint32 GetRequestedDownsampleFactor()
Definition LumenScreenSpaceBentNormal.cpp:192
bool UseBentNormal()
Definition LumenScreenSpaceBentNormal.cpp:182
float GetTemporalNeighborhoodClampScale()
Definition LumenScreenSpaceBentNormal.cpp:219
bool ShouldApplyDuringIntegration()
Definition LumenScreenSpaceBentNormal.cpp:177
float GetFoliageOcclusionStrength()
Definition LumenScreenSpaceBentNormal.cpp:224