UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
LumenShortRangeAO Namespace Reference

Functions

bool ShouldApplyDuringIntegration ()
 
bool UseBentNormal ()
 
EPixelFormat GetTextureFormat ()
 
uint32 GetRequestedDownsampleFactor ()
 
uint32 GetDownsampleFactor ()
 
bool UseTemporal ()
 
float GetTemporalNeighborhoodClampScale ()
 
float GetFoliageOcclusionStrength ()
 

Function Documentation

◆ GetDownsampleFactor()

uint32 LumenShortRangeAO::GetDownsampleFactor ( )

◆ GetFoliageOcclusionStrength()

float LumenShortRangeAO::GetFoliageOcclusionStrength ( )

◆ GetRequestedDownsampleFactor()

uint32 LumenShortRangeAO::GetRequestedDownsampleFactor ( )

◆ GetTemporalNeighborhoodClampScale()

float LumenShortRangeAO::GetTemporalNeighborhoodClampScale ( )

◆ GetTextureFormat()

EPixelFormat LumenShortRangeAO::GetTextureFormat ( )

◆ ShouldApplyDuringIntegration()

bool LumenShortRangeAO::ShouldApplyDuringIntegration ( )

◆ UseBentNormal()

bool LumenShortRangeAO::UseBentNormal ( )

◆ UseTemporal()

bool LumenShortRangeAO::UseTemporal ( )