UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HeightfieldLighting.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 HeightfieldLighting.h
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
10#include "RenderResource.h"
11#include "ShaderParameters.h"
12#include "Engine/Texture2D.h"
13#include "RHIStaticStates.h"
14#include "RendererInterface.h"
15#include "PrimitiveSceneProxy.h"
17
40
#define FORCEINLINE
Definition AndroidPlatform.h:140
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition HeightfieldLighting.h:19
FHeightfieldComponentTextures(UTexture2D *InHeightAndNormal, UTexture2D *InVisibility)
Definition HeightfieldLighting.h:22
FORCEINLINE bool operator==(FHeightfieldComponentTextures Other) const
Definition HeightfieldLighting.h:27
FORCEINLINE friend uint32 GetTypeHash(FHeightfieldComponentTextures ComponentTextures)
Definition HeightfieldLighting.h:32
UTexture2D * HeightAndNormal
Definition HeightfieldLighting.h:37
UTexture2D * Visibility
Definition HeightfieldLighting.h:38
Definition HeightfieldLighting.h:42
TMap< FHeightfieldComponentTextures, TArray< FHeightfieldComponentDescription > > ComponentDescriptions
Definition HeightfieldLighting.h:44
Definition UnrealString.h.inl:34
Definition Texture2D.h:26