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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "IlluminanceMeter.h"#include "DataDrivenShaderPlatformInfo.h"#include "ReflectionEnvironmentCapture.h"#include "RHIResources.h"#include "RHIShaderPlatform.h"#include "PixelShaderUtils.h"#include "SceneRendering.h"#include "ScenePrivate.h"#include "SceneProxies/SkyLightSceneProxy.h"#include "ShaderCompiler.h"#include "PostProcess/PostProcessing.h"Classes | |
| class | FCopyCubemapToIlluminanceMeterCubemapPS |
| class | FDownsampleIntegrateCubemapIlluminancePS |
| class | FPrintIlluminanceMeterPS |
Functions | |
| DECLARE_GPU_STAT (IlluminanceMeter) | |
| IMPLEMENT_GLOBAL_SHADER (FCopyCubemapToIlluminanceMeterCubemapPS, "/Engine/Private/ReflectionEnvironmentShaders.usf", "CopyCubemapToIlluminanceMeterCubemapPS", SF_Pixel) | |
| IMPLEMENT_GLOBAL_SHADER (FDownsampleIntegrateCubemapIlluminancePS, "/Engine/Private/ReflectionEnvironmentShaders.usf", "DownsampleIntegrateCubemapIlluminancePS", SF_Pixel) | |
| IMPLEMENT_GLOBAL_SHADER (FPrintIlluminanceMeterPS, "/Engine/Private/ReflectionEnvironmentShaders.usf", "VisualizeIlluminanceMeterPS", SF_Pixel) | |
| FScreenPassTexture | ProcessAndRenderIlluminanceMeter (FRDGBuilder &GraphBuilder, const FViewInfo &View, FScreenPassTexture &ScreenPassSceneColor) |
| DECLARE_GPU_STAT | ( | IlluminanceMeter | ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FCopyCubemapToIlluminanceMeterCubemapPS | , |
| "/Engine/Private/ReflectionEnvironmentShaders.usf" | , | ||
| "CopyCubemapToIlluminanceMeterCubemapPS" | , | ||
| SF_Pixel | |||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FDownsampleIntegrateCubemapIlluminancePS | , |
| "/Engine/Private/ReflectionEnvironmentShaders.usf" | , | ||
| "DownsampleIntegrateCubemapIlluminancePS" | , | ||
| SF_Pixel | |||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FPrintIlluminanceMeterPS | , |
| "/Engine/Private/ReflectionEnvironmentShaders.usf" | , | ||
| "VisualizeIlluminanceMeterPS" | , | ||
| SF_Pixel | |||
| ) |
| FScreenPassTexture ProcessAndRenderIlluminanceMeter | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| FScreenPassTexture & | ScreenPassSceneColor | ||
| ) |