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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "SceneHitProxyRendering.h"#include "Engine/Engine.h"#include "RendererInterface.h"#include "BatchedElements.h"#include "Materials/Material.h"#include "PostProcess/SceneRenderTargets.h"#include "MaterialShaderType.h"#include "MeshMaterialShader.h"#include "ShaderBaseClasses.h"#include "SceneRendering.h"#include "DataDrivenShaderPlatformInfo.h"#include "DeferredShadingRenderer.h"#include "ScenePrivate.h"#include "DynamicPrimitiveDrawing.h"#include "ClearQuad.h"#include "VisualizeTexture.h"#include "MeshPassProcessor.inl"#include "GPUScene.h"#include "Rendering/ColorVertexBuffer.h"#include "Rendering/NaniteResources.h"#include "Rendering/NaniteStreamingManager.h"#include "ShaderPrint.h"#include "FXSystem.h"#include "GPUSortManager.h"#include "VT/VirtualTextureSystem.h"#include "SceneRenderingUtils.h"#include "InstanceCulling/InstanceCullingManager.h"#include "GPUMessaging.h"#include "HairStrands/HairStrandsData.h"#include "SimpleMeshDrawCommandPass.h"#include "StaticMeshSceneProxy.h"#include "PixelShaderUtils.h"#include "ViewData.h"#include "GPUSkinCache.h"#include "MaterialCache/MaterialCacheTagProvider.h"Classes | |
| class | FHitProxyShaderElementData |
| class | FHitProxyVS |
| class | FHitProxyPS |
Functions | |
| IMPLEMENT_MATERIAL_SHADER_TYPE (, FHitProxyVS, TEXT("/Engine/Private/HitProxyVertexShader.usf"), TEXT("Main"), SF_Vertex) | |
| IMPLEMENT_MATERIAL_SHADER_TYPE (, FHitProxyPS, TEXT("/Engine/Private/HitProxyPixelShader.usf"), TEXT("Main"), SF_Pixel) | |
| IMPLEMENT_MATERIAL_SHADER_TYPE | ( | FHitProxyPS | , |
| TEXT("/Engine/Private/HitProxyPixelShader.usf") | , | ||
| TEXT("Main") | , | ||
| SF_Pixel | |||
| ) |
| IMPLEMENT_MATERIAL_SHADER_TYPE | ( | FHitProxyVS | , |
| TEXT("/Engine/Private/HitProxyVertexShader.usf") | , | ||
| TEXT("Main") | , | ||
| SF_Vertex | |||
| ) |