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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Shader.h"#include "GlobalShader.h"#include "ShadowRendering.h"#include "Engine/Engine.h"Go to the source code of this file.
Classes | |
| struct | FViewOcclusionQueries |
| class | FOcclusionQueryVS |
| class | FOcclusionQueryPS |
Typedefs | |
| using | FViewOcclusionQueriesPerView = TArray< FViewOcclusionQueries, TInlineAllocator< 1, SceneRenderingAllocator > > |
Functions | |
| DECLARE_GPU_STAT_NAMED_EXTERN (HZB, TEXT("HZB")) | |
| void | AllocateOcclusionTests (const FScene *Scene, FViewOcclusionQueriesPerView &QueriesPerView, TArrayView< class FViewInfo > Views, TArrayView< const class FVisibleLightInfo > VisibleLightInfos) |
| RENDERER_API bool | UseDownsampledOcclusionQueries () |
| using FViewOcclusionQueriesPerView = TArray<FViewOcclusionQueries, TInlineAllocator<1, SceneRenderingAllocator> > |
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extern |
| DECLARE_GPU_STAT_NAMED_EXTERN | ( | HZB | , |
| TEXT("HZB") | |||
| ) |
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extern |