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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneOcclusion.h>
Public Types | |
| using | FProjectedShadowArray = TArray< FProjectedShadowInfo const *, SceneRenderingAllocator > |
| using | FPlanarReflectionArray = TArray< FPlanarReflectionSceneProxy const *, SceneRenderingAllocator > |
| using | FRenderQueryArray = TArray< FRHIRenderQuery *, SceneRenderingAllocator > |
| using FViewOcclusionQueries::FPlanarReflectionArray = TArray<FPlanarReflectionSceneProxy const*, SceneRenderingAllocator> |
| using FViewOcclusionQueries::FProjectedShadowArray = TArray<FProjectedShadowInfo const*, SceneRenderingAllocator> |
| FRenderQueryArray FViewOcclusionQueries::CSMQueries |
| FProjectedShadowArray FViewOcclusionQueries::CSMQueryInfos |
| FRenderQueryArray FViewOcclusionQueries::LocalLightQueries |
| FProjectedShadowArray FViewOcclusionQueries::LocalLightQueryInfos |
| FRenderQueryArray FViewOcclusionQueries::ReflectionQueries |
| FPlanarReflectionArray FViewOcclusionQueries::ReflectionQueryInfos |
| FRenderQueryArray FViewOcclusionQueries::ShadowQueries |
| FProjectedShadowArray FViewOcclusionQueries::ShadowQueryInfos |