![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "DistanceFieldAmbientOcclusion.h"#include "DeferredShadingRenderer.h"#include "PostProcess/PostProcessing.h"#include "PostProcess/SceneFilterRendering.h"#include "DistanceFieldLightingShared.h"#include "ScenePrivate.h"#include "ScreenRendering.h"#include "DistanceFieldLightingPost.h"#include "OneColorShader.h"#include "GlobalDistanceField.h"#include "FXSystem.h"#include "PostProcess/PostProcessSubsurface.h"#include "PipelineStateCache.h"Classes | |
| class | FVisualizeMeshDistanceFieldCS |
| class | FVisualizeDistanceFieldUpsamplePS |
Functions | |
| IMPLEMENT_GLOBAL_SHADER (FVisualizeMeshDistanceFieldCS, "/Engine/Private/DistanceFieldVisualization.usf", "VisualizeMeshDistanceFieldCS", SF_Compute) | |
| IMPLEMENT_GLOBAL_SHADER (FVisualizeDistanceFieldUpsamplePS, "/Engine/Private/DistanceFieldVisualization.usf", "VisualizeDistanceFieldUpsamplePS", SF_Pixel) | |
Variables | |
| int32 | GDistanceFieldsVisualizeMonochrome = 0 |
| FAutoConsoleVariableRef | CVarDistanceFieldsVisualizeMonochrome (TEXT("r.DistanceFields.Visualize.Monochrome"), GDistanceFieldsVisualizeMonochrome, TEXT("Whether to render the distance field visualization in monochrome"), ECVF_RenderThreadSafe) |
| IMPLEMENT_GLOBAL_SHADER | ( | FVisualizeDistanceFieldUpsamplePS | , |
| "/Engine/Private/DistanceFieldVisualization.usf" | , | ||
| "VisualizeDistanceFieldUpsamplePS" | , | ||
| SF_Pixel | |||
| ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FVisualizeMeshDistanceFieldCS | , |
| "/Engine/Private/DistanceFieldVisualization.usf" | , | ||
| "VisualizeMeshDistanceFieldCS" | , | ||
| SF_Compute | |||
| ) |
| FAutoConsoleVariableRef CVarDistanceFieldsVisualizeMonochrome(TEXT("r.DistanceFields.Visualize.Monochrome"), GDistanceFieldsVisualizeMonochrome, TEXT("Whether to render the distance field visualization in monochrome"), ECVF_RenderThreadSafe) | ( | TEXT("r.DistanceFields.Visualize.Monochrome") | , |
| GDistanceFieldsVisualizeMonochrome | , | ||
| TEXT("Whether to render the distance field visualization in monochrome") | , | ||
| ECVF_RenderThreadSafe | |||
| ) |
| int32 GDistanceFieldsVisualizeMonochrome = 0 |