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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "SceneCore.h"#include "SceneInterface.h"#include "PrimitiveDrawingUtils.h"#include "Misc/ConfigCacheIni.h"#include "DepthRendering.h"#include "SceneHitProxyRendering.h"#include "StateStream/ExponentialHeightFogStateStream.h"#include "VelocityRendering.h"#include "BasePassRendering.h"#include "MobileBasePassRendering.h"#include "RendererModule.h"#include "ScenePrivate.h"#include "Containers/AllocatorFixedSizeFreeList.h"#include "MaterialShared.h"#include "HAL/LowLevelMemTracker.h"Macros | |
| #define | FREE_LIST_GROW_SIZE ( 16384 / sizeof(FLightPrimitiveInteraction) ) |
Functions | |
| FAutoConsoleVariableRef | CVarUnbuiltPreviewShadowsInGame (TEXT("r.Shadow.UnbuiltPreviewInGame"), GUnbuiltPreviewShadowsInGame, TEXT("Whether to render unbuilt preview shadows in game. When enabled and lighting is not built, expensive preview shadows will be rendered in game. When disabled, lighting in game and editor won't match which can appear to be a bug."), ECVF_Scalability|ECVF_RenderThreadSafe) |
| bool | ShouldCreateObjectShadowForStationaryLight (const FLightSceneInfo *LightSceneInfo, const FPrimitiveSceneProxy *PrimitiveSceneProxy, bool bInteractionShadowMapped) |
Variables | |
| int32 | GUnbuiltPreviewShadowsInGame = 1 |
| TAllocatorFixedSizeFreeList< sizeof(FLightPrimitiveInteraction), FREE_LIST_GROW_SIZE > | GLightPrimitiveInteractionAllocator |
| #define FREE_LIST_GROW_SIZE ( 16384 / sizeof(FLightPrimitiveInteraction) ) |
Fixed Size pool allocator for FLightPrimitiveInteractions
| FAutoConsoleVariableRef CVarUnbuiltPreviewShadowsInGame | ( | TEXT("r.Shadow.UnbuiltPreviewInGame") | , |
| GUnbuiltPreviewShadowsInGame | , | ||
| TEXT("Whether to render unbuilt preview shadows in game. When enabled and lighting is not built, expensive preview shadows will be rendered in game. When disabled, lighting in game and editor won't match which can appear to be a bug.") | , | ||
| ECVF_Scalability| | ECVF_RenderThreadSafe | ||
| ) |
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extern |
| TAllocatorFixedSizeFreeList<sizeof(FLightPrimitiveInteraction), FREE_LIST_GROW_SIZE> GLightPrimitiveInteractionAllocator |
| int32 GUnbuiltPreviewShadowsInGame = 1 |