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| bool | SetupLightCloudTransmittanceParameters (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View, const FLightSceneInfo *LightSceneInfo, FLightCloudTransmittanceParameters &OutParameters) |
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| bool | LightMayCastCloudShadow (const FScene *Scene, const FViewInfo &View, const FLightSceneInfo *LightSceneInfo) |
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| bool | ShouldRenderVolumetricCloud (const FScene *Scene, const FEngineShowFlags &EngineShowFlags) |
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| bool | ShouldRenderVolumetricCloudWithBlueNoise_GameThread (const FScene *Scene, const FSceneView &View) |
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| bool | ShouldViewVisualizeVolumetricCloudConservativeDensity (const FViewInfo &ViewInfo, const FEngineShowFlags &EngineShowFlags) |
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| bool | VolumetricCloudWantsToSampleLocalLights (const FScene *Scene, const FEngineShowFlags &EngineShowFlags) |
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| uint32 | GetVolumetricCloudDebugViewMode (const FEngineShowFlags &ShowFlags) |
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| bool | ShouldVolumetricCloudTraceWithMinMaxDepth (const FViewInfo &ViewInfo) |
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| bool | ShouldVolumetricCloudTraceWithMinMaxDepth (const TArray< FViewInfo > &Views) |
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| bool | VolumetricCloudWantsSeparatedAtmosphereMieRayLeigh (const FScene *Scene) |
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| bool | ShouldVolumetricCloudsApplyFogDuringReconstruction (const FViewInfo &ViewInfo) |
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| FVolumetricCloudShadowAOParameters | GetCloudShadowAOParameters (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVolumetricCloudRenderSceneInfo *CloudInfo) |
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| void | GetCloudShadowAOData (const FVolumetricCloudRenderSceneInfo *CloudInfo, const FViewInfo &View, FRDGBuilder &GraphBuilder, FCloudShadowAOData &OutData) |
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◆ GetCloudShadowAOData()
◆ GetCloudShadowAOParameters()
◆ GetVolumetricCloudDebugViewMode()
◆ LightMayCastCloudShadow()
◆ SetupLightCloudTransmittanceParameters()
◆ ShouldRenderVolumetricCloud()
◆ ShouldRenderVolumetricCloudWithBlueNoise_GameThread()
| bool ShouldRenderVolumetricCloudWithBlueNoise_GameThread |
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const FScene * |
Scene, |
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const FSceneView & |
View |
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) |
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◆ ShouldViewVisualizeVolumetricCloudConservativeDensity()
◆ ShouldVolumetricCloudsApplyFogDuringReconstruction()
| bool ShouldVolumetricCloudsApplyFogDuringReconstruction |
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const FViewInfo & |
ViewInfo | ) |
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◆ ShouldVolumetricCloudTraceWithMinMaxDepth() [1/2]
| bool ShouldVolumetricCloudTraceWithMinMaxDepth |
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const FViewInfo & |
ViewInfo | ) |
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◆ ShouldVolumetricCloudTraceWithMinMaxDepth() [2/2]
◆ VolumetricCloudWantsSeparatedAtmosphereMieRayLeigh()
| bool VolumetricCloudWantsSeparatedAtmosphereMieRayLeigh |
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const FScene * |
Scene | ) |
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◆ VolumetricCloudWantsToSampleLocalLights()