#include <VolumetricCloudRendering.h>
◆ FCloudRenderContext()
| FCloudRenderContext::FCloudRenderContext |
( |
| ) |
|
◆ CreateDefaultTexturesIfNeeded()
| void FCloudRenderContext::CreateDefaultTexturesIfNeeded |
( |
FRDGBuilder & |
GraphBuilder | ) |
|
◆ bAccumulateAlphaHoldOut
| bool FCloudRenderContext::bAccumulateAlphaHoldOut |
◆ bAsyncCompute
| bool FCloudRenderContext::bAsyncCompute |
◆ bCloudDebugViewModeEnabled
| bool FCloudRenderContext::bCloudDebugViewModeEnabled |
◆ bDisableCloudBlending
| bool FCloudRenderContext::bDisableCloudBlending |
◆ bIsReflectionRendering
| bool FCloudRenderContext::bIsReflectionRendering |
◆ bIsSkyRealTimeReflectionRendering
| bool FCloudRenderContext::bIsSkyRealTimeReflectionRendering |
◆ bSecondAtmosphereLightEnabled
| bool FCloudRenderContext::bSecondAtmosphereLightEnabled |
◆ bShouldViewRenderVolumetricRenderTarget
| bool FCloudRenderContext::bShouldViewRenderVolumetricRenderTarget |
◆ bSkipAerialPerspective
| bool FCloudRenderContext::bSkipAerialPerspective |
◆ bSkipAtmosphericLightShadowmap
| bool FCloudRenderContext::bSkipAtmosphericLightShadowmap |
◆ bSkipHeightFog
| bool FCloudRenderContext::bSkipHeightFog |
◆ CloudAlphaHoldoutTexture
| FRDGTextureRef FCloudRenderContext::CloudAlphaHoldoutTexture = nullptr |
◆ CloudInfo
◆ CloudVolumeMaterialProxy
◆ ComputeOverlapCloudColorCubeTextureUAVWithoutBarrier
| FRDGTextureUAVRef FCloudRenderContext::ComputeOverlapCloudColorCubeTextureUAVWithoutBarrier = nullptr |
◆ DefaultCloudAlphaHoldout
| FRDGTextureRef FCloudRenderContext::DefaultCloudAlphaHoldout = nullptr |
◆ DefaultCloudAlphaHoldoutUAV
◆ DefaultCloudColor02DTexture
| FRDGTextureRef FCloudRenderContext::DefaultCloudColor02DTexture = nullptr |
◆ DefaultCloudColor02DTextureUAV
◆ DefaultCloudColor12DTexture
| FRDGTextureRef FCloudRenderContext::DefaultCloudColor12DTexture = nullptr |
◆ DefaultCloudColor12DTextureUAV
◆ DefaultCloudColorCubeTexture
| FRDGTextureRef FCloudRenderContext::DefaultCloudColorCubeTexture = nullptr |
◆ DefaultCloudColorCubeTextureUAV
◆ DefaultCloudDepthTexture
| FRDGTextureRef FCloudRenderContext::DefaultCloudDepthTexture = nullptr |
◆ DefaultCloudDepthTextureUAV
◆ LightShadowShaderParams0
◆ MainView
◆ NoiseFrameIndexModPattern
| uint32 FCloudRenderContext::NoiseFrameIndexModPattern |
◆ RenderTargets
◆ SceneDepthMinAndMax
◆ SceneDepthZ
◆ SecondaryCloudTracingDataTexture
| FRDGTextureRef FCloudRenderContext::SecondaryCloudTracingDataTexture = nullptr |
◆ TracingCoordToFullResPixelCoordScaleBias
| FUintVector4 FCloudRenderContext::TracingCoordToFullResPixelCoordScaleBias |
◆ TracingCoordToZbufferCoordScaleBias
| FUintVector4 FCloudRenderContext::TracingCoordToZbufferCoordScaleBias |
◆ ViewUniformBuffer
◆ VirtualShadowMapId0
| int FCloudRenderContext::VirtualShadowMapId0 = INDEX_NONE |
◆ VolumetricCloudShadowTexture
The documentation for this struct was generated from the following files: