UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MobileSingleLayerWaterRendering.cpp File Reference

Classes

class  FMobileSingleLayerWaterPassMeshProcessor
 

Functions

bool MobileLocalLightsUseSinglePermutation (EShaderPlatform ShaderPlatform)
 
FMeshPassProcessorCreateMobileSingleLayerWaterPassProcessor (ERHIFeatureLevel::Type FeatureLevel, const FScene *Scene, const FSceneView *InViewIfDynamicMeshCommand, FMeshPassDrawListContext *InDrawListContext)
 
 REGISTER_MESHPASSPROCESSOR_AND_PSOCOLLECTOR (MobileSingleLayerWater, CreateMobileSingleLayerWaterPassProcessor, EShadingPath::Mobile, EMeshPass::SingleLayerWaterPass, EMeshPassFlags::CachedMeshCommands|EMeshPassFlags::MainView)
 

Function Documentation

◆ CreateMobileSingleLayerWaterPassProcessor()

FMeshPassProcessor * CreateMobileSingleLayerWaterPassProcessor ( ERHIFeatureLevel::Type  FeatureLevel,
const FScene Scene,
const FSceneView InViewIfDynamicMeshCommand,
FMeshPassDrawListContext InDrawListContext 
)

◆ MobileLocalLightsUseSinglePermutation()

bool MobileLocalLightsUseSinglePermutation ( EShaderPlatform  ShaderPlatform)
extern

◆ REGISTER_MESHPASSPROCESSOR_AND_PSOCOLLECTOR()