UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshPassDrawListContext Class Referenceabstract

#include <MeshPassProcessor.h>

+ Inheritance diagram for FMeshPassDrawListContext:

Public Member Functions

virtual ~FMeshPassDrawListContext ()
 
virtual FMeshDrawCommandAddCommand (FMeshDrawCommand &Initializer, uint32 NumElements)=0
 
virtual void FinalizeCommand (const FMeshBatch &MeshBatch, int32 BatchElementIndex, const FMeshDrawCommandPrimitiveIdInfo &IdInfo, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, FMeshDrawCommandSortKey SortKey, EFVisibleMeshDrawCommandFlags Flags, const FGraphicsMinimalPipelineStateInitializer &PipelineState, const FMeshProcessorShaders *ShadersForDebugging, FMeshDrawCommand &MeshDrawCommand)=0
 

Detailed Description

Interface for the different types of draw lists.

Constructor & Destructor Documentation

◆ ~FMeshPassDrawListContext()

virtual FMeshPassDrawListContext::~FMeshPassDrawListContext ( )
inlinevirtual

Member Function Documentation

◆ AddCommand()

virtual FMeshDrawCommand & FMeshPassDrawListContext::AddCommand ( FMeshDrawCommand Initializer,
uint32  NumElements 
)
pure virtual

◆ FinalizeCommand()

virtual void FMeshPassDrawListContext::FinalizeCommand ( const FMeshBatch MeshBatch,
int32  BatchElementIndex,
const FMeshDrawCommandPrimitiveIdInfo IdInfo,
ERasterizerFillMode  MeshFillMode,
ERasterizerCullMode  MeshCullMode,
FMeshDrawCommandSortKey  SortKey,
EFVisibleMeshDrawCommandFlags  Flags,
const FGraphicsMinimalPipelineStateInitializer PipelineState,
const FMeshProcessorShaders ShadersForDebugging,
FMeshDrawCommand MeshDrawCommand 
)
pure virtual

The documentation for this class was generated from the following file: