![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <MeshPassProcessor.h>
Public Attributes | |
| int32 | DrawPrimitiveId |
| int32 | ScenePrimitiveId |
| int32 | InstanceSceneDataOffset: 31 |
| uint32 | bIsDynamicPrimitive: 1 |
Container for primtive ID info that needs to be passed around, in the future will likely be condensed to just the instance ID.
|
inline |
|
inline |
|
inline |
| uint32 FMeshDrawCommandPrimitiveIdInfo::bIsDynamicPrimitive |
| int32 FMeshDrawCommandPrimitiveIdInfo::DrawPrimitiveId |
| int32 FMeshDrawCommandPrimitiveIdInfo::InstanceSceneDataOffset |
| int32 FMeshDrawCommandPrimitiveIdInfo::ScenePrimitiveId |