#include <MeshPassProcessor.h>
◆ operator!=()
◆ operator<()
◆ [union]
◆ Background
| uint64 FMeshDrawCommandSortKey::Background |
◆ [struct]
| struct { ... } FMeshDrawCommandSortKey::BasePass |
◆ Default
◆ Distance
| uint64 FMeshDrawCommandSortKey::Distance |
◆ [struct]
| struct { ... } FMeshDrawCommandSortKey::Generic |
◆ Masked
| uint64 FMeshDrawCommandSortKey::Masked |
◆ MeshIdInPrimitive
| uint64 FMeshDrawCommandSortKey::MeshIdInPrimitive |
◆ PackedData
| uint64 FMeshDrawCommandSortKey::PackedData |
◆ PixelShaderHash
| uint64 FMeshDrawCommandSortKey::PixelShaderHash |
◆ Priority
| uint64 FMeshDrawCommandSortKey::Priority |
◆ [struct]
| struct { ... } FMeshDrawCommandSortKey::Translucent |
◆ VertexShaderHash
| uint64 FMeshDrawCommandSortKey::VertexShaderHash |
The documentation for this class was generated from the following files: