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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshPassProcessor.h>
Stores information about a mesh draw command that has been determined to be visible, for further visibility processing. This class should only store data needed by InitViews operations (visibility, sorting) and not data needed for draw submission, which belongs in FMeshDrawCommand.
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inline |
| FMeshDrawCommandCullingPayload FVisibleMeshDrawCommand::CullingPayload |
| EMeshDrawCommandCullingPayloadFlags FVisibleMeshDrawCommand::CullingPayloadFlags |
| EFVisibleMeshDrawCommandFlags FVisibleMeshDrawCommand::Flags |
| ERasterizerCullMode FVisibleMeshDrawCommand::MeshCullMode |
| const FMeshDrawCommand* FVisibleMeshDrawCommand::MeshDrawCommand |
| ERasterizerFillMode FVisibleMeshDrawCommand::MeshFillMode |
| int32 FVisibleMeshDrawCommand::NumRuns |
| int32 FVisibleMeshDrawCommand::PrimitiveIdBufferOffset |
| FMeshDrawCommandPrimitiveIdInfo FVisibleMeshDrawCommand::PrimitiveIdInfo |
| const uint32* FVisibleMeshDrawCommand::RunArray |
| FMeshDrawCommandSortKey FVisibleMeshDrawCommand::SortKey |
| int32 FVisibleMeshDrawCommand::StateBucketId |