#include <MaterialCacheMeshProcessor.h>
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| virtual FMeshDrawCommand & | AddCommand (FMeshDrawCommand &Initializer, uint32 NumElements) override |
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| virtual void | FinalizeCommand (const FMeshBatch &MeshBatch, int32 BatchElementIndex, const FMeshDrawCommandPrimitiveIdInfo &IdInfo, ERasterizerFillMode MeshFillMode, ERasterizerCullMode MeshCullMode, FMeshDrawCommandSortKey SortKey, EFVisibleMeshDrawCommandFlags Flags, const FGraphicsMinimalPipelineStateInitializer &PipelineState, const FMeshProcessorShaders *ShadersForDebugging, FMeshDrawCommand &MeshDrawCommand) override |
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| virtual | ~FMeshPassDrawListContext () |
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◆ AddCommand()
◆ FinalizeCommand()
◆ Command
The documentation for this class was generated from the following files: