UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RectLightTextureManager.h File Reference
#include "CoreMinimal.h"
#include "RHIDefinitions.h"
#include "RenderGraphDefinitions.h"

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Classes

struct  RectLightAtlas::FAtlasSlotDesc
 

Namespaces

namespace  RectLightAtlas
 

Functions

uint32 RectLightAtlas::AddTexture (UTexture *In, const FVector4f &ScaleOffset)
 
void RectLightAtlas::RemoveTexture (uint32 InSlotIndex)
 
FAtlasSlotDesc RectLightAtlas::GetAtlasSlot (uint32 InSlotIndex)
 
FRHITextureRectLightAtlas::GetAtlasTexture ()
 
void RectLightAtlas::UpdateAtlasTexture (FRDGBuilder &GraphBuilder, const ERHIFeatureLevel::Type FeatureLevel)
 
void RectLightAtlas::AddDebugPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, FRDGTextureRef OutputTexture)