UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MobileSSR.h
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1// Copyright Epic Games, Inc.All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "SceneRendering.h"
9#include "HZB.h"
10
17SHADER_PARAMETER(FVector4f, IntensityAndExposureCorrection) // .x = Intensity, .y = PrevSceneColorPreExposureInv, .z = View.FinalPostProcessSettings.ScreenSpaceReflectionMaxRoughness, .w = 2DivMaxRoughness
18SHADER_PARAMETER(uint32, NoiseIndex)
20
22{
24 Low,
25 Medium,
26 MAX
27};
28
29bool IsMobileSSREnabled(const FViewInfo& View);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EMobileSSRQuality
Definition MobileSSR.h:22
EMobileSSRQuality ActiveMobileSSRQuality(const FViewInfo &View, bool bHasVelocityTexture)
Definition MobileSSR.cpp:40
bool IsMobileSSREnabled(const FViewInfo &View)
Definition MobileSSR.cpp:28
void SetupMobileSSRParameters(FRDGBuilder &GraphBuilder, const FViewInfo &View, FMobileScreenSpaceReflectionParams &Params)
Definition MobileSSR.cpp:66
#define SHADER_PARAMETER_SAMPLER(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1740
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define SHADER_PARAMETER_STRUCT_INCLUDE(StructType, MemberName)
Definition ShaderParameterMacros.h:1895
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER_RDG_TEXTURE_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1764
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition RenderGraphBuilder.h:49
Definition SceneRendering.h:1132