![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "MobileSeparateTranslucencyPass.h"#include "TranslucentRendering.h"#include "DynamicPrimitiveDrawing.h"#include "MobileBasePassRendering.h"#include "ScenePrivate.h"Functions | |
| bool | IsMobileSeparateTranslucencyActive (const FViewInfo *Views, int32 NumViews) |
| bool | IsMobileSeparateTranslucencyActive (const FViewInfo &View) |
| void | AddMobileSeparateTranslucencyPass (FRDGBuilder &GraphBuilder, FScene *Scene, const FViewInfo &View, const FMobileSeparateTranslucencyInputs &Inputs) |
| void AddMobileSeparateTranslucencyPass | ( | FRDGBuilder & | GraphBuilder, |
| FScene * | Scene, | ||
| const FViewInfo & | View, | ||
| const FMobileSeparateTranslucencyInputs & | Inputs | ||
| ) |