UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ShadowSetupMobile.cpp File Reference
#include "CoreMinimal.h"
#include "Stats/Stats.h"
#include "HAL/IConsoleManager.h"
#include "Engine/World.h"
#include "EngineDefines.h"
#include "ConvexVolume.h"
#include "RendererInterface.h"
#include "Math/GenericOctree.h"
#include "LightSceneInfo.h"
#include "SceneRendering.h"
#include "DynamicPrimitiveDrawing.h"
#include "ScenePrivate.h"
#include "MeshPassProcessor.h"
#include "UObject/UObjectIterator.h"
#include "RenderCore.h"
#include "ShadowRendering.h"
#include "StaticMeshBatch.h"

Functions

bool BuildSingleCascadeShadowInfo (FViewInfo &View, TArray< FVisibleLightInfo, SceneRenderingAllocator > &VisibleLightInfos, FLightSceneInfo *LightSceneInfo, FProjectedShadowInfo &OUTSingleCascadeInfo)
 

Variables

const uint32 CSMShaderCullingMethodDefault = 1
 

Function Documentation

◆ BuildSingleCascadeShadowInfo()

bool BuildSingleCascadeShadowInfo ( FViewInfo View,
TArray< FVisibleLightInfo, SceneRenderingAllocator > &  VisibleLightInfos,
FLightSceneInfo LightSceneInfo,
FProjectedShadowInfo OUTSingleCascadeInfo 
)

Variable Documentation

◆ CSMShaderCullingMethodDefault

const uint32 CSMShaderCullingMethodDefault = 1