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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Stats/Stats.h"#include "HAL/IConsoleManager.h"#include "Engine/World.h"#include "EngineDefines.h"#include "ConvexVolume.h"#include "RendererInterface.h"#include "Math/GenericOctree.h"#include "LightSceneInfo.h"#include "SceneRendering.h"#include "DynamicPrimitiveDrawing.h"#include "ScenePrivate.h"#include "MeshPassProcessor.h"#include "UObject/UObjectIterator.h"#include "RenderCore.h"#include "ShadowRendering.h"#include "StaticMeshBatch.h"Functions | |
| bool | BuildSingleCascadeShadowInfo (FViewInfo &View, TArray< FVisibleLightInfo, SceneRenderingAllocator > &VisibleLightInfos, FLightSceneInfo *LightSceneInfo, FProjectedShadowInfo &OUTSingleCascadeInfo) |
Variables | |
| const uint32 | CSMShaderCullingMethodDefault = 1 |
| bool BuildSingleCascadeShadowInfo | ( | FViewInfo & | View, |
| TArray< FVisibleLightInfo, SceneRenderingAllocator > & | VisibleLightInfos, | ||
| FLightSceneInfo * | LightSceneInfo, | ||
| FProjectedShadowInfo & | OUTSingleCascadeInfo | ||
| ) |
| const uint32 CSMShaderCullingMethodDefault = 1 |