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| enum class | EInvalidateWidgetReason : uint8 {
None = 0
, Layout = 1 << 0
, Paint = 1 << 1
, Volatility = 1 << 2
,
ChildOrder = 1 << 3
, RenderTransform = 1 << 4
, Visibility = 1 << 5
, AttributeRegistration = 1 << 6
,
Prepass = 1 << 7
, PaintAndVolatility = Paint | Volatility
, LayoutAndVolatility = Layout | Volatility
} |
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◆ EInvalidateWidget
◆ EInvalidateWidgetReason
The different types of invalidation that are possible for a widget.
| Enumerator |
|---|
| None | |
| Layout | Use Layout invalidation if your widget needs to change desired size. This is an expensive invalidation so do not use if all you need to do is redraw a widget
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| Paint | Use when the painting of widget has been altered, but nothing affecting sizing.
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| Volatility | Use if just the volatility of the widget has been adjusted.
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| ChildOrder | A child was added or removed. (this implies prepass and layout)
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| RenderTransform | A Widgets render transform changed
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| Visibility | Changing visibility (this implies layout)
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| AttributeRegistration | Attributes got bound or unbound (it's used by the SlateAttributeMetaData)
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| Prepass | Re-cache desired size of all of this widget's children recursively (this implies layout)
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| PaintAndVolatility | Use Paint invalidation if you're changing a normal property involving painting or sizing. Additionally if the property that was changed affects Volatility in anyway, it's important that you invalidate volatility so that it can be recalculated and cached.
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| LayoutAndVolatility | Use Layout invalidation if you're changing a normal property involving painting or sizing. Additionally if the property that was changed affects Volatility in anyway, it's important that you invalidate volatility so that it can be recalculated and cached.
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◆ LexFromString()
◆ LexToString()
◆ LexTryParseString()