UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InvalidateWidgetReason.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "CoreMinimal.h"
7#include "CoreTypes.h"
9
14{
15 None = 0,
16
20 Layout = 1 << 0,
21
25 Paint = 1 << 1,
26
30 Volatility = 1 << 2,
31
35 ChildOrder = 1 << 3,
36
40 RenderTransform = 1 << 4,
41
45 Visibility = 1 << 5,
46
50 AttributeRegistration = 1 << 6,
51
55 Prepass = 1 << 7,
56
69};
70
72
76
77// This typedefed because EInvalidateWidget will be deprecated soon
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define ENUM_CLASS_FLAGS(Enum)
Definition EnumClassFlags.h:6
SLATECORE_API void LexFromString(EInvalidateWidgetReason &OutMode, const TCHAR *InBuffer)
Definition InvalidateWidgetReason.cpp:54
SLATECORE_API FString LexToString(EInvalidateWidgetReason Reason)
Definition InvalidateWidgetReason.cpp:60
EInvalidateWidgetReason EInvalidateWidget
Definition InvalidateWidgetReason.h:78
EInvalidateWidgetReason
Definition InvalidateWidgetReason.h:14
SLATECORE_API bool LexTryParseString(EInvalidateWidgetReason &OutMode, const TCHAR *InBuffer)
Definition InvalidateWidgetReason.cpp:6
uint8_t uint8
Definition binka_ue_file_header.h:8