#include <LocalFogVolumeRendering.h>
◆ bUseHalfResLocalFogVolume
| bool FLocalFogVolumeViewData::bUseHalfResLocalFogVolume = false |
◆ GPUInstanceCount
| uint32 FLocalFogVolumeViewData::GPUInstanceCount = 0 |
◆ GPUInstanceCullingDataBuffer
| FRDGBufferRef FLocalFogVolumeViewData::GPUInstanceCullingDataBuffer = nullptr |
◆ GPUInstanceCullingDataBufferSRV
| FRDGBufferSRVRef FLocalFogVolumeViewData::GPUInstanceCullingDataBufferSRV = nullptr |
◆ GPUInstanceDataBuffer
| FRDGBufferRef FLocalFogVolumeViewData::GPUInstanceDataBuffer = nullptr |
◆ GPUInstanceDataBufferSRV
◆ GPUTileDataBuffer
| FRDGBufferRef FLocalFogVolumeViewData::GPUTileDataBuffer = nullptr |
◆ GPUTileDataBufferSRV
◆ GPUTileDataBufferUAV
◆ GPUTileDrawIndirectBuffer
| FRDGBufferRef FLocalFogVolumeViewData::GPUTileDrawIndirectBuffer = nullptr |
◆ GPUTileDrawIndirectBufferUAV
| FRDGBufferUAVRef FLocalFogVolumeViewData::GPUTileDrawIndirectBufferUAV = nullptr |
◆ HalfResLocalFogVolumeDepth
| FRDGTextureRef FLocalFogVolumeViewData::HalfResLocalFogVolumeDepth = nullptr |
◆ HalfResLocalFogVolumeDepthSRV
◆ HalfResLocalFogVolumeView
| FRDGTextureRef FLocalFogVolumeViewData::HalfResLocalFogVolumeView = nullptr |
◆ HalfResLocalFogVolumeViewSRV
◆ HalfResResolution
| FIntPoint FLocalFogVolumeViewData::HalfResResolution |
◆ TileDataTextureArray
| FRDGTextureRef FLocalFogVolumeViewData::TileDataTextureArray = nullptr |
◆ TileDataTextureArraySRV
◆ TileDataTextureArrayUAV
◆ UniformBuffer
◆ UniformParametersStruct
The documentation for this struct was generated from the following file: