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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneManagement.h>
Public Member Functions | |
| FLODMask () | |
| bool | IsValid () const |
| void | SetLOD (uint32 LODIndex) |
| void | SetLODSample (uint32 LODIndex, uint32 SampleIndex) |
| void | SetLODRange (uint32 MinLODIndex, uint32 MaxLODIndex) |
| void | ClampToFirstLOD (uint32 FirstLODIdx) |
| bool | IsDithered () const |
| bool | IsLODRange () const |
| bool | ContainsLOD (int32 LODIndex) const |
| bool | IsMinLODInRange (int32 LODIndex) const |
| bool | IsMaxLODInRange (int32 LODIndex) const |
| int8 | GetRayTracedLOD () const |
Public Attributes | |
| uint16 | LODIndex0: 7 |
| uint16 | LODIndex1: 7 |
| uint16 | bIsValid: 1 |
| uint16 | bIsRange: 1 |
Contains LODs to render. Interpretation of LODIndex0 and LODIndex1 depends on flags. By default the two LODs are the ones used in a dithered LOD transition. But they also be interpreted as the start and end of a range where we submit multiple LODs and select/cull on GPU.
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| uint16 FLODMask::bIsRange |
| uint16 FLODMask::bIsValid |
| uint16 FLODMask::LODIndex0 |
| uint16 FLODMask::LODIndex1 |