UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FViewInfo Member List

This is the complete list of members for FViewInfo, including all inherited members.

AllocatorFViewInfo
AllowGPUParticleUpdate() constFSceneViewinline
AmbientOcclusionOverrideParameterFSceneView
AntiAliasingMethodFSceneView
AspectsFSceneView
AtmosphereInscatterTextureFSceneView
AtmosphereIrradianceTextureFSceneView
AtmosphereTransmittanceTextureFSceneView
AutoBeforeDOFTranslucencyBoundaryFViewInfo
BackgroundColorFSceneView
bAllowCrossGPUTransferFSceneView
bAllowRayTracingFSceneView
bAllowStencilDitherFViewInfo
bAllowTemporalJitterFSceneView
BaseHmdLocationFSceneView
BaseHmdOrientationFSceneView
BatchedViewElementsFViewInfo
bCameraCutFSceneView
bCameraMotionBlurFSceneView
bCustomDepthStencilValidFViewInfo
bDisableDistanceBasedFadeTransitionsFSceneView
bDisableQuerySubmissionsFViewInfo
BeginRenderView() constFViewInfo
bEnableDynamicCocOffsetFSceneView
bEnableVolumetricFogFViewInfo
bExcludeFromSceneTextureExtentsFSceneView
bEyeAdaptationAllViewPixelsFSceneView
bFogOnlyOnRenderedOpaqueFViewInfo
bForceCameraVisibilityResetFSceneView
bForcePathTracerResetFSceneView
bHasCustomDepthPrimitivesFViewInfo
bHasDistortionPrimitivesFViewInfo
bHasNearClippingPlaneFSceneView
bHasNoVisiblePrimitiveFViewInfo
bHasSingleLayerWaterMaterialFViewInfo
bHasTranslucentViewMeshElementsFViewInfo
bHMDHiddenAreaMaskActiveFSceneView
bIgnoreExistingQueriesFViewInfo
bIsGameViewFSceneView
bIsInstancedStereoEnabledFSceneView
bIsLockedFSceneView
bIsMobileMultiViewEnabledFSceneView
bIsMultiViewportEnabledFSceneView
bIsOfflineRenderFSceneView
bIsPlanarReflectionFSceneView
bIsReflectionCaptureFSceneView
bIsSceneCaptureFSceneView
bIsSceneCaptureCubeFSceneView
bIsSinglePassStereoFSceneView
bIsViewInfoFSceneView
bIsVirtualTextureFSceneView
bLightGridHasRectLightsFViewInfo
bLightGridHasTexturedLightsFViewInfo
bOverrideGPUMaskFSceneView
bPrevTransformsResetFViewInfo
bRenderFirstInstanceOnlyFSceneView
bRenderSceneTwoSidedFSceneView
bReverseCullingFSceneView
bSceneCaptureMainViewJitterFViewInfo
bSceneCaptureUsesRayTracingFSceneView
bSceneHasSkyMaterialFViewInfo
bShouldBindInstancedViewUBFSceneView
bStatePrevViewInfoIsReadOnlyFViewInfo
bStaticSceneOnlyFSceneView
bTranslucentSurfaceLightingFViewInfo
bUseComputePassesFViewInfo
bUseDirectionalInscatteringFViewInfo
bUseFieldOfViewForLODFSceneView
bUsesCustomDepthFViewInfo
bUsesCustomStencilFViewInfo
bUsesGlobalDistanceFieldFViewInfo
bUsesLightingChannelsFViewInfo
bUsesMotionVectorWorldOffsetFViewInfo
bUsesSecondStageDepthPassFViewInfo
CachedViewUniformShaderParametersFViewInfo
CameraConstrainedViewRectFSceneView
Cleanup()FViewInfo
ClipToPrevClipOverrideFSceneView
ClosestHZBFViewInfo
ColorScaleFSceneView
ConfigureBufferVisualizationSettings()FSceneView
ConfigureVisualizeCalibrationSettings()FSceneView
CreateMeshPass(EMeshPass::Type MeshPass)FViewInfo
CreateSnapshot() constFViewInfo
CreateViewUniformBuffers(const FViewUniformShaderParameters &Params)FViewInfo
CullingFrustumFSceneView
CullingOriginFSceneView
CurrentBufferVisualizationModeFSceneView
CurrentGPUSkinCacheVisualizationModeFSceneView
CurrentGroomVisualizationModeFSceneView
CurrentLumenVisualizationModeFSceneView
CurrentNaniteVisualizationModeFSceneView
CurrentRayTracingDebugVisualizationModeFSceneView
CurrentSubstrateVisualizationModeFSceneView
CurrentVirtualShadowMapVisualizationModeFSceneView
CurrentVirtualTextureVisualizationModeFSceneView
CurrentVisualizeCalibrationColorMaterialNameFSceneView
CurrentVisualizeCalibrationCustomMaterialNameFSceneView
CurrentVisualizeCalibrationGrayscaleMaterialNameFSceneView
CursorPosFSceneView
CursorToScreen(float X, float Y, float Z) constFSceneView
CustomDepthStencilValuesFViewInfo
CustomRenderPassFSceneView
CustomVisibilityQueryFViewInfo
DecayLoadAction(ERenderTargetLoadAction RequestedLoadAction) constFViewInfoinline
Deproject(const FPlane &ScreenPoint) constFSceneView
DeprojectFVector2D(const FVector2D &ScreenPos, FVector &out_WorldOrigin, FVector &out_WorldDirection) constFSceneView
DeprojectScreenToWorld(const FVector2D &ScreenPos, const FIntRect &ViewRect, const FMatrix &InvViewMatrix, const FMatrix &InvProjMatrix, FVector &out_WorldOrigin, FVector &out_WorldDirection)FSceneViewstatic
DeprojectScreenToWorld(const FVector2D &ScreenPos, const FIntRect &ViewRect, const FMatrix &InvViewProjMatrix, FVector &out_WorldOrigin, FVector &out_WorldDirection)FSceneViewstatic
DesiredFOVFSceneView
DiffuseOverrideParameterFSceneView
DirectionalInscatteringColorFViewInfo
DirectionalInscatteringExponentFViewInfo
DirectionalInscatteringStartDistanceFViewInfo
DirtyIndirectLightingCacheBufferPrimitivesFViewInfo
DirtyIndirectLightingCacheBufferPrimitivesMutexFViewInfo
DitherFadeInUniformBufferFViewInfo
DitherFadeOutUniformBufferFViewInfo
DrawDynamicFlagsFSceneView
DrawerFSceneView
DynamicCocOffsetLUTFSceneView
DynamicEditorMeshElementsFViewInfo
DynamicMeshElementRangesFViewInfo
DynamicMeshElementsFViewInfo
DynamicMeshElementsPassRelevanceFViewInfo
DynamicPrimitiveCollectorFViewInfo
DynamicResourcesFViewInfo
EditorSimpleElementCollectorFViewInfo
EndFinalPostprocessSettings(const FSceneViewInitOptions &ViewInitOptions)FSceneView
EnqueueEyeAdaptationExposureBufferReadback(FRDGBuilder &GraphBuilder) constFViewInfo
ExponentialFogColorFViewInfo
ExponentialFogParametersFViewInfo
ExponentialFogParameters2FViewInfo
ExponentialFogParameters3FViewInfo
EyeAdaptationViewStateFSceneViewprotected
FamilyFSceneView
FeatureLevelFSceneView
FFTBloomKernelTextureFViewInfo
FilmGrainTextureFViewInfo
FinalPostProcessSettingsFSceneView
FogEndDistanceFViewInfo
FogInscatteringColorCubemapFViewInfo
FogInscatteringTextureParametersFViewInfo
FogMaxOpacityFViewInfo
ForwardLightingResourcesFViewInfo
FOVFSceneView
FSceneView(const FSceneViewInitOptions &InitOptions)FSceneView
FSceneView(const FSceneView &Other)=defaultFSceneView
FSceneView(FSceneView &&Other)=defaultFSceneView
FurthestReflectionCaptureDistanceFViewInfo
FViewInfo(const FSceneViewInitOptions &InitOptions)FViewInfo
FViewInfo(const FSceneView *InView)FViewInfoexplicit
GetCullingFrustum() constFSceneViewinline
GetDistanceFieldTemporalSampleIndex() constFSceneView
GetDynamicMeshElementRange(uint32 PrimitiveIndex) constFViewInfo
GetDynamicMeshElementsShadowCullFrustum() constFSceneViewinline
GetEyeAdaptationBuffer(FRDGBuilder &GraphBuilder) constFViewInfo
GetEyeAdaptationBuffer() constFViewInfo
GetFamilyViewRect() constFViewInfo
GetFeatureLevel() constFSceneViewinline
GetInstancedSceneView() constFSceneView
GetInstancedView() constFViewInfoinline
GetInstancedViewUniformBuffer() constFSceneViewinline
GetLastAverageLocalExposure() constFViewInfo
GetLastAverageSceneLuminance() constFViewInfo
GetLastEyeAdaptationExposure() constFViewInfo
GetLumenTranslucencyGIVolume() constFViewInfoinline
GetMegaLightsVolume() constFViewInfoinline
GetOcclusionFrameCounter() constFSceneView
GetOverwriteLoadAction() constFSceneViewinline
GetOwnLumenTranslucencyGIVolume()FViewInfoinline
GetOwnMegaLightsVolume()FViewInfoinline
GetPreShadowTranslation() constFSceneViewinline
GetPrimarySceneView() constFSceneView
GetPrimaryView() constFViewInfo
GetSceneTextures() constFViewInfoinline
GetSceneTexturesChecked() constFViewInfoinline
GetSceneTexturesConfig() constFViewInfoinline
GetSceneUniforms() constFViewInfoinline
GetScreenPositionScaleBias(const FIntPoint &BufferSize, const FIntRect &ViewRect)FSceneViewstatic
GetSecondaryViewCropRect() constFViewInfo
GetSecondaryViewRectSize() constFViewInfo
GetSecondaryViews() constFSceneView
GetShaderParameters() constFViewInfo
GetShaderPlatform() constFSceneView
GetShadowViewMatrices() constFSceneView
GetSnapshotOriginView() constFSceneViewinline
GetStereoPassInstanceFactor() constFSceneViewinline
GetTemporalLODOrigin(int32 Index, bool bUseLaggedLODTransition=true) constFSceneView
GetTemporalLODTransition() constFSceneView
GetTonemappingLUT() constFViewInfo
GetTonemappingLUT(FRHICommandList &RHICmdList, const int32 LUTSize, const bool bUseVolumeLUT, const bool bNeedUAV, const bool bNeedFloatOutput) constFViewInfo
GetUnscaledFamilyViewRect() constFViewInfo
GetViewDirection() constFSceneViewinline
GetViewKey() constFSceneView
GetViewRight() constFSceneViewinline
GetViewUp() constFSceneViewinline
GetVolumetricCloudTexture(FRDGBuilder &GraphBuilder) constFViewInfo
GlobalClippingPlaneFSceneView
GlobalDistanceFieldInfoFViewInfo
GPUMaskFSceneView
GroupedOcclusionQueriesFViewInfo
HairCardsMeshElementsFViewInfo
HairStrandsMeshElementsFViewInfo
HairStrandsViewDataFViewInfo
HasEyeAdaptationViewState() constFSceneViewinline
HasValidEyeAdaptationBuffer() constFSceneView
HeterogeneousVolumeBeerShadowMapFViewInfo
HeterogeneousVolumeHoldoutFViewInfo
HeterogeneousVolumeRadianceFViewInfo
HeterogeneousVolumesMeshBatchesFViewInfo
HiddenPrimitivesFSceneView
HZBFViewInfo
HZBMipmap0SizeFViewInfo
IndirectShadowPrimitivesFViewInfo
IndividualOcclusionQueriesFViewInfo
InFocusDistanceFSceneView
InitRHIResources(uint32 OverrideNumMSAASamples=0)FViewInfo
InscatteringLightDirectionFViewInfo
InstancedViewUniformBufferFSceneViewprotected
InstanceFactorFSceneView
InvDeviceZToWorldZTransformFSceneView
IsDistanceCulled(float DistanceSquared, float MinDrawDistance, float InMaxDrawDistance, const FPrimitiveSceneInfo *PrimitiveSceneInfo)FViewInfo
IsDistanceCulled_AnyThread(float DistanceSquared, float MinDrawDistance, float InMaxDrawDistance, const FPrimitiveSceneInfo *PrimitiveSceneInfo, bool &bOutMayBeFading, bool &bOutFadingIn) constFViewInfo
IsFirstInFamily() constFViewInfoinline
IsInstancedSceneView() constFSceneViewinline
IsInstancedStereoPass() constFSceneView
IsLastInFamily() constFViewInfoinline
IsPerspectiveProjection() constFSceneViewinline
IsPrimarySceneView() constFSceneViewinline
IsRayTracingAllowedForView() constFSceneViewinline
IsUnderwater() constFSceneViewinline
LandscapeIndirectionBufferFSceneView
LandscapePerComponentDataBufferFSceneView
LensDistortionLUTFViewInfo
LensPrincipalPointOffsetScaleFSceneView
LightFunctionAtlasViewDataFViewInfo
LocalFogVolumeViewDataFViewInfo
LODDistanceFactorFSceneView
LumenFrontLayerTranslucencyFViewInfo
MaterialMaxEmissiveValueFViewInfo
MaterialTextureMipBiasFSceneView
MaxShadowCascadesFSceneView
MobileCSMVisibilityInfoFViewInfo
MobileLightShaftFViewInfo
MobileReflectionCaptureUniformBufferFViewInfo
NaniteCustomDepthInstancesFViewInfo
NearClippingDistanceFSceneView
NearClippingPlaneFSceneView
NormalOverrideParameterFSceneView
NumBoxReflectionCapturesFViewInfo
NumSphereReflectionCapturesFViewInfo
NumVisibleDynamicEditorPrimitivesFViewInfo
NumVisibleDynamicMeshElementsFViewInfo
NumVisibleDynamicPrimitivesFViewInfo
NumVisibleStaticMeshElementsFViewInfo
OneOverNumPossiblePixelsFViewInfo
OriginOffsetThisFrameFSceneView
OverlayColorFSceneView
OverrideFrameIndexValueFSceneView
OverrideOutputFrameIndexValueFSceneView
OverridePostProcessSettings(const FPostProcessSettings &Src, float Weight)FSceneView
ParallelMeshDrawCommandPassesFViewInfo
PathTracerSeedOffsetFSceneView
PersistentViewIdFViewInfo
PixelToScreen(float X, float Y, float Z) constFSceneView
PixelToWorld(float X, float Y, float Z) constFSceneView
PlayerIndexFSceneView
PotentiallyFadingPrimitiveMapFViewInfo
PrecomputedVisibilityDataFViewInfo
PreExposureFViewInfo
PreviousViewTransformFSceneView
PrevViewInfoFViewInfo
PrimaryScreenPercentageMethodFSceneView
PrimaryViewIndexFSceneView
PrimitiveDefinitelyUnoccludedMapFViewInfo
PrimitiveFadeUniformBufferMapFViewInfo
PrimitiveFadeUniformBuffersFViewInfo
PrimitiveRayTracingVisibilityMapFViewInfo
PrimitiveSceneDataTextureOverrideRHIFViewInfo
PrimitivesLODMaskFViewInfo
PrimitiveViewRelevanceMapFViewInfo
PrimitiveVisibilityMapFViewInfo
Project(const FVector &WorldPoint) constFSceneView
ProjectionMatrixUnadjustedForRHIFSceneView
ProjectWorldToScreen(const FVector &WorldPosition, const FIntRect &ViewRect, const FMatrix &ViewProjectionMatrix, FVector2D &out_ScreenPos, bool bShouldCalcOutsideViewPosition=false)FSceneViewstatic
RayTracedDynamicMeshElementsFViewInfo
RayTracingDynamicPrimitiveCollectorFViewInfo
ReflectionCaptureUniformBufferFViewInfo
RequiresDebugMaterials() constFViewInfo
RequiresSecondaryUpscale() constFViewInfoinline
RoughnessOverrideParameterFSceneView
SceneRendererPrimaryViewIdFViewInfo
SceneViewInitOptionsFSceneView
ScreenToPixel(const FVector4 &ScreenPoint, FVector2D &OutPixelLocation) constFSceneView
ScreenToWorld(const FVector4 &ScreenPoint) constFSceneView
SetDynamicMeshElementsShadowCullFrustum(const FConvexVolume *InDynamicMeshElementsShadowCullFrustum)FSceneViewinline
SetPreShadowTranslation(const FVector &InPreShadowTranslation)FSceneViewinline
SetupAntiAliasingMethod()FSceneView
SetupCommonViewUniformBufferParameters(FViewUniformShaderParameters &ViewUniformShaderParameters, const FIntPoint &InBufferSize, int32 NumMSAASamples, const FIntRect &InEffectiveViewRect, const FViewMatrices &InViewMatrices, const FViewMatrices &InPrevViewMatrices) constFSceneView
SetupDefaultGlobalDistanceFieldUniformBufferParameters(FViewUniformShaderParameters &ViewUniformShaderParameters) constFViewInfo
SetupGlobalDistanceFieldUniformBufferParameters(FViewUniformShaderParameters &ViewUniformShaderParameters) constFViewInfo
SetupUniformBufferParameters(const FViewMatrices &InViewMatrices, const FViewMatrices &InPrevViewMatrices, FBox *OutTranslucentCascadeBoundsArray, int32 NumTranslucentCascades, FViewUniformShaderParameters &ViewUniformShaderParameters) constFViewInfo
SetupUniformBufferParameters(FBox *OutTranslucentCascadeBoundsArray, int32 NumTranslucentCascades, FViewUniformShaderParameters &ViewUniformShaderParameters) constFViewInfoinline
SetupViewRectUniformBufferParameters(FViewUniformShaderParameters &ViewUniformShaderParameters, const FIntPoint &InBufferSize, const FIntRect &InEffectiveViewRect, const FViewMatrices &InViewMatrices, const FViewMatrices &InPrevViewMatrice) constFSceneView
SetupVolumetricFogUniformBufferParameters(FViewUniformShaderParameters &ViewUniformShaderParameters) constFViewInfo
SetValidTonemappingLUT() constFViewInfo
ShaderMapFViewInfo
ShaderPrintDataFViewInfo
ShadingModelMaskInViewFViewInfo
ShadowViewMatricesFSceneView
ShouldRenderView() constFViewInfoinline
ShouldUpdateEyeAdaptationBuffer() constFViewInfo
ShowOnlyPrimitivesFSceneView
SimpleElementCollectorFViewInfo
SinCosInscatteringColorCubemapRotationFViewInfo
SkyAtmosphereAmbientContributionColorScaleFViewInfo
SkyAtmosphereCameraAerialPerspectiveVolumeFViewInfo
SkyAtmosphereCameraAerialPerspectiveVolumeMieOnlyFViewInfo
SkyAtmosphereCameraAerialPerspectiveVolumeRayOnlyFViewInfo
SkyAtmosphereUniformShaderParametersFViewInfo
SkyAtmosphereViewLutTextureFViewInfo
SkyMeshBatchesFViewInfo
SnapshotOriginViewFSceneViewprotected
SortedTrianglesMeshBatchesFViewInfo
SpecularOverrideParameterFSceneView
StartFinalPostprocessSettings(FVector InViewLocation)FSceneView
StateFSceneView
StaticMeshFadeInDitheredLODMapFViewInfo
StaticMeshFadeOutDitheredLODMapFViewInfo
StaticMeshVisibilityMapFViewInfo
StereoPassFSceneView
StereoViewIndexFSceneView
SubstrateViewDataFViewInfo
SwapEyeAdaptationBuffers() constFViewInfo
TemporalJitterIndexFViewInfo
TemporalJitterPixelsFViewInfo
TemporalJitterSequenceLengthFViewInfo
TemporalSourceViewFViewInfo
TopBatchedViewElementsFViewInfo
TopViewMeshElementsFViewInfo
TranslucencyLightingVolumeMinFViewInfo
TranslucencyLightingVolumeSizeFViewInfo
TranslucencyVolumeMarkDataFViewInfo
TranslucencyVolumeVoxelSizeFViewInfo
TranslucentPrimCountFViewInfo
TranslucentSelfShadowUniformBufferMapFViewInfo
TranslucentSortAxisFSceneView
TranslucentSortPolicyFSceneView
UnconstrainedViewRectFSceneView
UnderwaterDepthFSceneView
UnscaledViewRectFSceneView
UpdateEyeAdaptationLastExposureFromBuffer() constFViewInfo
UpdatePlanarReflectionViewMatrix(const FSceneView &SourceView, const FMirrorMatrix &MirrorMatrix)FSceneView
UpdatePreExposure()FViewInfo
UpdatePrimitiveFadingState(const FPrimitiveSceneInfo *PrimitiveSceneInfo, bool bFadingIn)FViewInfo
UpdateProjectionMatrix(const FMatrix &NewProjectionMatrix)FSceneView
UpdateViewMatrix()FSceneView
ViewActorFSceneView
ViewFrustumFSceneView
ViewLightingChannelMaskFSceneView
ViewLocationFSceneView
ViewLumenSceneDataFViewInfo
ViewMatricesFSceneView
ViewMeshElementsFViewInfo
ViewRectFViewInfo
ViewRectWithSecondaryViewsFViewInfo
ViewRotationFSceneView
ViewStateFViewInfo
ViewUniformBufferFSceneView
VisibleDynamicPrimitivesWithSimpleLightsFViewInfo
VisibleLightInfosFViewInfo
VisibleReflectionCaptureLightsFViewInfo
VolumetricCloudShadowExtractedRenderTargetFViewInfo
VolumetricCloudShadowRenderTargetFViewInfo
VolumetricCloudSkyAOFViewInfo
VolumetricFogAlbedoFViewInfo
VolumetricFogNearFadeInDistanceInvFViewInfo
VolumetricFogPhaseGFViewInfo
VolumetricFogResourcesFViewInfo
VolumetricFogStartDistanceFViewInfo
VolumetricMeshBatchesFViewInfo
VolumetricRenderTargetViewUniformBufferFViewInfo
WaterDataBufferFSceneView
WaterIndirectionBufferFSceneView
WaterInfoTextureRenderingParamsFSceneView
WaterInfoTextureViewIndexFSceneView
WaterIntersectionFSceneView
WorldToMetersScaleFSceneView
WorldToPixel(const FVector &WorldPoint, FVector2D &OutPixelLocation) constFSceneView
WorldToScreen(const FVector &WorldPoint) constFSceneView
~FSceneView()FSceneViewvirtual
~FSceneViewFixLayout()=defaultFSceneViewFixLayoutvirtual
~FViewInfo()FViewInfovirtual