UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSceneView::FWaterInfoTextureRenderingParams Struct Reference

#include <SceneView.h>

Public Attributes

FRenderTargetRenderTarget = nullptr
 
FVector ViewLocation = FVector::Zero()
 
FMatrix ViewRotationMatrix = FMatrix(EForceInit::ForceInit)
 
FMatrix ProjectionMatrix = FMatrix(EForceInit::ForceInit)
 
TSet< FPrimitiveComponentIdTerrainComponentIds
 
TSet< FPrimitiveComponentIdWaterBodyComponentIds
 
TSet< FPrimitiveComponentIdDilatedWaterBodyComponentIds
 
FVector WaterZoneExtents = FVector::Zero()
 
FVector2f WaterHeightExtents = FVector2f::ZeroVector
 
float GroundZMin = 0.0f
 
float CaptureZ = 0.0f
 
int32 VelocityBlurRadius = 0
 
int32 RenderTargetArrayLayer = 0
 

Member Data Documentation

◆ CaptureZ

float FSceneView::FWaterInfoTextureRenderingParams::CaptureZ = 0.0f

◆ DilatedWaterBodyComponentIds

TSet<FPrimitiveComponentId> FSceneView::FWaterInfoTextureRenderingParams::DilatedWaterBodyComponentIds

◆ GroundZMin

float FSceneView::FWaterInfoTextureRenderingParams::GroundZMin = 0.0f

◆ ProjectionMatrix

FMatrix FSceneView::FWaterInfoTextureRenderingParams::ProjectionMatrix = FMatrix(EForceInit::ForceInit)

◆ RenderTarget

FRenderTarget* FSceneView::FWaterInfoTextureRenderingParams::RenderTarget = nullptr

◆ RenderTargetArrayLayer

int32 FSceneView::FWaterInfoTextureRenderingParams::RenderTargetArrayLayer = 0

◆ TerrainComponentIds

TSet<FPrimitiveComponentId> FSceneView::FWaterInfoTextureRenderingParams::TerrainComponentIds

◆ VelocityBlurRadius

int32 FSceneView::FWaterInfoTextureRenderingParams::VelocityBlurRadius = 0

◆ ViewLocation

FVector FSceneView::FWaterInfoTextureRenderingParams::ViewLocation = FVector::Zero()

◆ ViewRotationMatrix

FMatrix FSceneView::FWaterInfoTextureRenderingParams::ViewRotationMatrix = FMatrix(EForceInit::ForceInit)

◆ WaterBodyComponentIds

TSet<FPrimitiveComponentId> FSceneView::FWaterInfoTextureRenderingParams::WaterBodyComponentIds

◆ WaterHeightExtents

FVector2f FSceneView::FWaterInfoTextureRenderingParams::WaterHeightExtents = FVector2f::ZeroVector

◆ WaterZoneExtents

FVector FSceneView::FWaterInfoTextureRenderingParams::WaterZoneExtents = FVector::Zero()

The documentation for this struct was generated from the following file: