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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SceneView.h>
Public Attributes | |
| FRenderTarget * | RenderTarget = nullptr |
| FVector | ViewLocation = FVector::Zero() |
| FMatrix | ViewRotationMatrix = FMatrix(EForceInit::ForceInit) |
| FMatrix | ProjectionMatrix = FMatrix(EForceInit::ForceInit) |
| TSet< FPrimitiveComponentId > | TerrainComponentIds |
| TSet< FPrimitiveComponentId > | WaterBodyComponentIds |
| TSet< FPrimitiveComponentId > | DilatedWaterBodyComponentIds |
| FVector | WaterZoneExtents = FVector::Zero() |
| FVector2f | WaterHeightExtents = FVector2f::ZeroVector |
| float | GroundZMin = 0.0f |
| float | CaptureZ = 0.0f |
| int32 | VelocityBlurRadius = 0 |
| int32 | RenderTargetArrayLayer = 0 |
| float FSceneView::FWaterInfoTextureRenderingParams::CaptureZ = 0.0f |
| TSet<FPrimitiveComponentId> FSceneView::FWaterInfoTextureRenderingParams::DilatedWaterBodyComponentIds |
| float FSceneView::FWaterInfoTextureRenderingParams::GroundZMin = 0.0f |
| FMatrix FSceneView::FWaterInfoTextureRenderingParams::ProjectionMatrix = FMatrix(EForceInit::ForceInit) |
| FRenderTarget* FSceneView::FWaterInfoTextureRenderingParams::RenderTarget = nullptr |
| int32 FSceneView::FWaterInfoTextureRenderingParams::RenderTargetArrayLayer = 0 |
| TSet<FPrimitiveComponentId> FSceneView::FWaterInfoTextureRenderingParams::TerrainComponentIds |
| int32 FSceneView::FWaterInfoTextureRenderingParams::VelocityBlurRadius = 0 |
| FVector FSceneView::FWaterInfoTextureRenderingParams::ViewLocation = FVector::Zero() |
| FMatrix FSceneView::FWaterInfoTextureRenderingParams::ViewRotationMatrix = FMatrix(EForceInit::ForceInit) |
| TSet<FPrimitiveComponentId> FSceneView::FWaterInfoTextureRenderingParams::WaterBodyComponentIds |
| FVector2f FSceneView::FWaterInfoTextureRenderingParams::WaterHeightExtents = FVector2f::ZeroVector |
| FVector FSceneView::FWaterInfoTextureRenderingParams::WaterZoneExtents = FVector::Zero() |