UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FViewLightingChannels Struct Reference

#include <EngineTypes.h>

Public Member Functions

 FViewLightingChannels ()
 
uint8 GetMaskForStruct () const
 

Static Public Member Functions

static constexpr uint8 GetMaskDefault ()
 

Public Attributes

uint8 bViewChannel0:1
 
uint8 bViewChannel1:1
 
uint8 bViewChannel2:1
 
uint8 bViewChannel3:1
 
uint8 bViewChannel4:1
 

Detailed Description

View / light masking support

Constructor & Destructor Documentation

◆ FViewLightingChannels()

FViewLightingChannels::FViewLightingChannels ( )
inline

Member Function Documentation

◆ GetMaskDefault()

static constexpr uint8 FViewLightingChannels::GetMaskDefault ( )
inlinestaticconstexpr

◆ GetMaskForStruct()

uint8 FViewLightingChannels::GetMaskForStruct ( ) const
inline

Converts view lighting channels into a bitfield for use in FLightSceneProxy

Member Data Documentation

◆ bViewChannel0

uint8 FViewLightingChannels::bViewChannel0

View specific lighting channel 0 (enabled by default).

◆ bViewChannel1

uint8 FViewLightingChannels::bViewChannel1

View specific lighting channel 1.

◆ bViewChannel2

uint8 FViewLightingChannels::bViewChannel2

View specific lighting channel 2.

◆ bViewChannel3

uint8 FViewLightingChannels::bViewChannel3

View specific lighting channel 3.

◆ bViewChannel4

uint8 FViewLightingChannels::bViewChannel4

View specific lighting channel 4.


The documentation for this struct was generated from the following file: