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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreTypes.h"Go to the source code of this file.
Classes | |
| struct | TNumericLimits< const NumericType > |
| struct | TNumericLimits< volatile NumericType > |
| struct | TNumericLimits< const volatile NumericType > |
| struct | TNumericLimits< uint8 > |
| struct | TNumericLimits< uint16 > |
| struct | TNumericLimits< uint32 > |
| struct | TNumericLimits< uint64 > |
| struct | TNumericLimits< int8 > |
| struct | TNumericLimits< int16 > |
| struct | TNumericLimits< int32 > |
| struct | TNumericLimits< int64 > |
| struct | TNumericLimits< float > |
| struct | TNumericLimits< double > |
Macros | |
| #define | MIN_uint8 ((uint8) 0x00) |
| #define | MIN_uint16 ((uint16) 0x0000) |
| #define | MIN_uint32 ((uint32) 0x00000000) |
| #define | MIN_uint64 ((uint64) 0x0000000000000000) |
| #define | MIN_int8 ((int8) -128) |
| #define | MIN_int16 ((int16) -32768) |
| #define | MIN_int32 ((int32) 0x80000000) |
| #define | MIN_int64 ((int64) 0x8000000000000000) |
| #define | MAX_uint8 ((uint8) 0xff) |
| #define | MAX_uint16 ((uint16) 0xffff) |
| #define | MAX_uint32 ((uint32) 0xffffffff) |
| #define | MAX_uint64 ((uint64) 0xffffffffffffffff) |
| #define | MAX_int8 ((int8) 0x7f) |
| #define | MAX_int16 ((int16) 0x7fff) |
| #define | MAX_int32 ((int32) 0x7fffffff) |
| #define | MAX_int64 ((int64) 0x7fffffffffffffff) |
| #define | MIN_flt (1.175494351e-38F) /* min positive value */ |
| #define | MAX_flt (3.402823466e+38F) |
| #define | MIN_dbl (2.2250738585072014e-308) /* min positive value */ |
| #define | MAX_dbl (1.7976931348623158e+308) |
| #define MAX_dbl (1.7976931348623158e+308) |