![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SkeletalMeshSampling.h>
Public Member Functions | |
| ENGINE_API bool | IsSamplingEnabled (const USkeletalMesh *OwnerMesh, int32 LODIndex) const |
| const FSkeletalMeshSamplingLODBuiltData & | GetWholeMeshLODBuiltData (int32 LODIndex) const |
| int32 | IndexOfRegion (FName RegionName) const |
| const FSkeletalMeshSamplingRegion & | GetRegion (int32 RegionIdx) const |
| const FSkeletalMeshSamplingRegion * | GetRegion (FName RegionName) const |
| const FSkeletalMeshSamplingBuiltData & | GetBuiltData () const |
| const FSkeletalMeshSamplingRegionBuiltData & | GetRegionBuiltData (int32 RegionIndex) const |
| const FSkeletalMeshSamplingRegionBuiltData * | GetRegionBuiltData (FName RegionName) const |
Public Attributes | |
| TArray< FSkeletalMeshSamplingRegion > | Regions |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
| bool FSkeletalMeshSamplingInfo::IsSamplingEnabled | ( | const USkeletalMesh * | OwnerMesh, |
| int32 | LODIndex | ||
| ) | const |
True if this LOD is enabled for the whole mesh or a named region.
| TArray<FSkeletalMeshSamplingRegion> FSkeletalMeshSamplingInfo::Regions |
Info defining sampling of named regions on this mesh.